About This File
***********************************
*** Jedi Knight: Jedi Academy ***
***********************************
*** OJP New Map Assets ***
***********************************
DESIGNED FOR OJP :
https://jkhub.org/files/file/1972-openjediproject-v12-fixed-by-fja/
Name: ojp_newmapassets.pk3
Author: French Jedi Academy Clan (Delta 4-0)
Website: http://french-jedi-academy.forumactif.org/
Date: May 2015
Credits to OJP Team for their incredible OJP mod
OJP Team :
E-MAIL: briarbear7@gmail.com
WEBSITE: http://www.lucasforums.com/forumdisplay.php?f=542
*************************
*** DESCRIPTION ***
*************************
THIS FILE IS DESIGNED TO BE USED WITH OJP : http://jkhub.org/files/file/1972-openjediproject-v12-fixed-g-by-fja/
It adds more fix to coop maps in OJP:
- Skycrappers on t1_rail are now displayed but they don't move.
- t1_fatal, t2_wedge and kor2 are now completable
- fixed a crash bug on vjun1.
- fixed an important bug which allows any player to crash the game by using special skins during cinematics (due to the player npc). The player npc now uses the jan model.
- other minor improvements.
Now the game should run properly these maps with "seta g_autoMapCycle 1" and "seta g_gametype 5" (some maps can bug with g_automapcycle 0 at the restart)
yavin1
yavin1b
t1_sour
t1_surprise
t1_fatal
t1_rail
hoth2
hoth3
t2_rogue
t2_wedge
t2_dpred
vjun1
vjun3
t3_rift
t3_hevil
t3_byss
taspir1
kor2
THERE ARE STILL BUGS !!!! MY GOAL IS JUST TO MAKE these MAPS COMPLETABLE WITH OJP.
CINEMATICS ARE STILL BUGGED AND OTHERS THINGS CAN BE DIFFERENT FROM ORIGINAL SP.
My goal is not to fix cinematics. It's a lot of work and it adds nothing to the gameplay.
If the file does not work, try to rename into zzzz_ojp_newmapassets.pk3
*************************
*** INSTALLATION ****
**************************
- Put the "ojp_newmapassets.pk3" in your gamedata/ojpenhanced/ folder.
*****************************
*** DESINSTALLATION ***
*****************************
- Remove the "ojp_newmapassets.pk3" from your ojpenhanced directory.
****************************
*** QUESTIONS *******
**************************
Why when I use your mod, I have not the Gunship of the screenshot on t2_wedge ?
-> The gunship is not a part of the mod.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.
What's New in Version 1.2
Released
- 1.2
- - fixed an important bug which allows any player to crash the game by using special skins during cinematics (due to the player npc). The player npc now uses the jan model.
- 1.1
- - Skycrappers on t1_rail are now displayed but they don't move.
- - t1_fatal, t2_wedge and kor2 are now completable
- - fixed a crash bug on vjun1.
- - other minor improvements.