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AcrobatRacingPackage 1.0

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About This File

Readme File:

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JEDI KNIGHT 2 and 3

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Title : Acrobat Racing Package

Author : Acrobat

Contact email: acrobatmapping@live.com

 

File Version: 1.0

Size: about 50 MB megs

Completion date: 03/30/2013

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Description:

I made 14 race maps from scratch. I also converted 6 boris maps from quake defrag with permission from Boris.

These maps were made ideally for CPM\spinmod, but some of them may work OK for vq3 as well.

The maps are: acrobat-redhallways, acrobat-redhallways2, acrobat-redhallways3, acrobat-greenhallways, acrobat-greenhallways2.

acrobat-greenhallways3, Acrobat-Blackhallways, Acrobat-Blackhallways2, acrobat-metal, acrobat-bridges, acrobat-dash,

acrobat-dash2, boris_daytime, boris_nighttime, boris_torture1, boris_torture2, boris_torture3, boris_torture4.

 

Note there are trigger multiples are the start and end of each race course for modders to use.

 

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Credits:

 

The vast majority of the textures are ones I made from scratch in my previous maps.

 

I converted the Boris maps from Quake III Defrag with permission from Boris. His maps can be found here:

http://q3a.ath.cx/maps/?map=&au=BorisXIV

Loda converted boris_daytime, and bk helped with spacing on that one.

 

I used a skybox for map acrobat-yellowrace2 called DarkLand that is avaialble for use at this website:

http://www.redsorceress.com/skybox.html

 

Loda and BK made the basic spacing the strafe pads distancing, although I modified it,

and they made the "crete" textures."

 

The texture called "atl_wood" is Szico's Atlantica (got permission)

http://szicovii.com

www.map-force.net

 

Thanks to beta testers: Vrael, Kairos, Boy, Catz

 

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Physics notes: Some of the maps have yslaramis. If modders are around they can remap as follows.

In addition, if modders want to ad vertical overbounces (easybounce in twimod) they can do as follows:

 

 

Remapping the Ysalamiri:

{

"classname" "trigger_always"

"targetShaderName" "powerups/ysalimarishell"

"targetShaderNewName" "clear"

}

 

EasyBounce:

In "bg_pmove.c" at the bottom of "static void PM_CrashLand( void ) {" add:

 

//[boy] - Bounce!

if ( easyBounce.integer == 1 || (easyBounce.integer == 2 && pm->ps->fd.forceJumpZStart > pm->ps->origin[2]) )

{

vec3_t velocity;

float speed;

 

VectorCopy(pm->ps->velocity, velocity);

velocity[2] = 0;

speed = VectorLength(velocity);

 

if ( speed < 1 )

{ //Nearly 0 speed...

pm->ps->velocity[2] = -vel;

}

}

//[/boy] - Bounce!

 

 

As for the trigger_multiples for timers, I tried to make sure trigger #1 was at start and trigger #2 was

at the end. There are a few exceptions in this map pack though which are as follows:

Acrobat-greenhallways (#2 and #1)

boris_torture (#10 and #11)

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Map Information:

 

New Textures: yes

New Music: No

New sounds: No

New Models: No

Game types are ffa, duel

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Compile Information

bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem

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General Worldspawn Information

 

_lightmapscale 1

_blocksize 0

_chopsize 0

ambient 17

distancecull 131048

 

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Bugs-Darkland skybox didn't line up right. Small areas not caulked on

redhallways and metal

 

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* How to install *

 

Just put the pk3 files into your in your GameData\base game directory

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


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