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The Matrix Unleashed - Lobby

   (11 reviews)

16 Screenshots

About This File

Originally created for the Matrix Unleashed mod, but was unreleased until now. This map is released 'as-is' due to the mod itself

being deemed permanently on hold. Represents the government building seen in the first film.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.

Lardo likes this

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Recommended Comments

Akimoto

Posted

This is very amazing; I love it!

CaptainChar

Posted

dam man, something thats not fantasy so to speak, impressive

MUG

Posted

Very sexy map, love it. Shame it still has one or two bugs. Any chance of seeing a fixed version eventually?

Evulant likes this
Renegade

Posted

Wow :L Really realistic, awesome atmosphere.

SecretApprentice

Posted

Thanks for uploading it! been looking forward to this since I saw it as a WIP on your profile lol...

Szico VII likes this
Kaiser

Posted

I so love Matrix :D This Map looks uber nice! Let's see whether it works for jk2.

Szico VII

Posted

Might do, although the elevator certainly wont!

Evulant likes this
Langerd

Posted

Feel Like Neo :) Very nicly done !

therfiles

Posted

Inspired by the classic movie series, this map's likeness is amazing. The detail poured into the map is extraordinary! But let's 

start from the beginning. One thing I noticed right off the bat was the lack of an arena file. This file adds the map to the map 

list when creating a game. 

 

Instead, the player has to use the console to /map the map, which is a minor inconvenience, but the fix would have been 

extremely simple. The first thing I noticed upon map startup was the reflections on the floor. The mirror-sheen they had was 

just awesome, and it was pulled off really well. Even the windows have a distorted environments placed upon them, creating 

anatmosphere around the outside of the map. Immediately, the first thing I did was to try to smash the lobby's pillars, which 

get shot up in the movie. To my delight, you can smash the heck out of those things, until only a little rock and dirt remain. This

effect was pulled of very well, and added a really cool bonus to the map. Imagine if you are fighting with guns a stray bullet 

slams into the wall and shatters the marble. Awesome. Moving on, the security check points, furniture, and doors were just 

stupendously molded and custom textured. One thing that pleased me was how many custom textures there were, and not just 

a constant recycling of base JA ones. The lighting was also superb, and the author took advantage of the glowing, bright 

atmosphere of the Matrix’s surreal environments. 

 

Overall, the lobby was magnificent, but the fun doesn't end there. The author also scripted (rather beautifully, I might add) an elevator 

that lets the player visit two additional floors of the building. One is an office, which is plastered with the Matrix posters and swinging doors. This 

area is very cool, and there are lots of elements that were added, like a telephone, desk, and furniture that really detailed the room and sold the 

location. The next level available to the player is the roof. The first thing I noticed was an amazing skybox, which was so well done, in fact I just 

stared at it for several moments in awe. The roof itself was superb! It even had a helicopter with a mounted gun, like the movie! Once again, hats 

off to the excellent mapping here. There are so much details and nooks for the player to explore, that you just have to download and play it to 

truly get a feel about what I am talking about. It was difficult to find any flaws for the map, but a couple I did find was that the player can jump off 

the roof without falling to their death. I think that a trigger could have been made kills the player after falling for a certain amount of time, 

because when you reach the bottom, you can look up into the map's caulked areas. But generally, this map passed with flying colors. The game 

modes included are FFA and TFFA, and unfortunately there is no bot support for the map. The author also included the source files for the map, 

which is always a cool thing for them to do. I highly recommend this map; you will enjoy it very much. Well done, Szico!
OOF

Posted

it's sad there is no botroute support.

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