Most of DirectX games, like TFU has normal maps of textures, usually with addition details for it. In this tutorial I will tell you how to apply these addition details in Photoshop/GIMP.
For example, you have this Starkiller head texture:
But it seems not so nice as in TFU. This is because normal maps, that JK doesn't support, has some addition details of texture. To apply them on this texture:
1) Open Diffuse map in Photoshop/GIMP
2) Place Normal map as layer on it
3) Change blend mode of this layer to Soft Light and adjust tranparency to 90%
4) If your texture became pinky, then set saturation of Normal map layer to -100% and brigtness to -70%
If you did it right texture must looks like this:
If you want to experiment with this, I'm attaching two normal maps of this texture here: pink one and gray:
Recommended Comments
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now