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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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New year, new contest. Create a map for Jedi Academy or Jedi Outcast as part of this mod contest we are hosting. Winner of the contest gets a badge on the forum, an entry on the contest board, but best of all this just encourages creativity that benefits the community to enjoy the mods being made. The best creations come from passion, not reward. 😎

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If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

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MD3 Import/Export Using Noesis


Tempust85

Getting an MD3 to FBX:

- Open Noesis (4.0996 at least is required)
- Load the MD3 model into Noesis
- Export the MD3 model to FBX

As far as I'm aware, Noesis will export the legacy FBX version (2006 version?) which is importable by all versions of FBX plugins.


Getting an MD3 from FBX to game:

To get texture names stored in the MD3, name your material in your 3D package like this: models/<yourmodelpath>/<yourtexture>.jpg

- Create your model, and split it up so each object doesn't go over 1,000 verts
- Add any bone objects you want as tags and name them "tag_<name>"
- Export the model + bone objects to FBX, any version should be ok
- Open Noesis (4.0996 at least is required)
- Load your FBX model into Noesis
- Export your FBX model to MD3 with the following command in advanced options:

-md3tbone <BoneName> <TagName>

without the < > of course. smile.png


Notes:

Tags are created from bone objects in Max, not sure about other software. Rich said any skeletal joints. If you're wanting to create world weapon models (held in the player model's hand), then please check out my GLM tutorial.


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