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MD3 Import/Export Using Blender 3.3
Vertex animations store vertex information per animation frame. Means, you can assign a new position and vertex normal for every vertex at any animation frame. This is pretty nice if you have alot of ununiform movement. This is at the expense of data storage as it has to store alot of data for that. In the raven jedi knight games though, theres no interpolation between animation frames so those animations are looking somewhat laggy. There are some instances in the game where it was used like the switch animation at the beginning of t1_rail, the bombs you have to defuse and I think the water pumps in vjun. Those aren't good examples to use vertex animations in general though. Edit: MD3 vertex animations are SP only, in MP you can only force the game to show one of the animation frames -
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Installing OpenJK or other clients on Windows, Mac, or Linux
The cause and solution to that is mentioned in the tutorial above under Common errors. -
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Installing OpenJK or other clients on Windows, Mac, or Linux
hey! I downloaed the openjk files from ur website and followed the installation steps on the video, but this error keeps occurring when i try to open the game. Do u what is it? Error: "Couldn`t load mpdeefault.cfg, The crash log was written to /Users/user***/Library/ApplicationSupport/OpenJK/
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