Jump to content

CoryTrash

Members
  • Posts

    74
  • Joined

  • Last visited

Posts posted by CoryTrash

  1. 7 hours ago, Lancelot said:

    Since HUM-3154 has added no SP menu support for them, you have to do it on your own.

    Method 1 (Very easy): Use the "playermodel" command. Take a look inside the ext_data folder of each PK3, then locate the NPC file of the character you want to play. Once you've done that, type, for example, playermodel BatMan in the console.

     

    Method 2 (More complicated): Just take a look at this tutorial. 

     

    thank you!

  2. On 11/24/2020 at 9:47 PM, kibasennin said:

    can't wait to download this one ?

    On 11/24/2020 at 6:10 PM, HUM-3154 said:
      Reveal hidden contents

    STARLORD :

    2Bm0ZSe.png

    • StarLord

    SXxaNVY.png

    • StarLord (Headphones)

    AHlD1FR.png

    • StarLord (Nomask)

    ZPboqqh.png

    vNJyDsf.png

    Can fly!

    HAEeqc5.png

    CZDyDfb.png

     

     

    • StarLord (MFF)

     

     

     

     

    On 7/8/2021 at 1:12 AM, HUM-3154 said:
      Reveal hidden contents

    T-800 (TERMINATOR):

    9HF5J7S.png

    7LNXE9U.png

    • T-800

     

    • T-800
      Reveal hidden contents

    BATMAN :

    FeEUdaG.png

    • Batman (1970)

    hb4NxBZ.png

    • Batman

     

     

    • Batman
      Reveal hidden contents

    ABOMINATION (MARVEL):

    1vquyLm.png

    • Abomination (Marvel)

     

     

    • Abomination (Marvel)

    @HUM-3154

    is there a link for these?

     

    DarthValeria likes this
  3. 15 minutes ago, Circa said:

    You are probably better off joining the JK discord if you want quicker help. Forums are not the best if you are wanting instant responses.

    I have no idea why it wouldn't be working, as far as I know that code wasn't touched in JAEnhanced but I could be wrong. It's more of a gimmick command than actually useful most of the time, imo. See if it's worth the trouble in OpenJK or for vanilla JKA. I remember trying it once back in the day, thinking "huh, kinda cool" and then turning it off.

    Thanks for the discord tip, yeah I don't get why it's not working. I'm essentially trying to make a custom level where you start out without a lightsaber and pick one up from an enemy. 

    9 minutes ago, CoryTrash said:

    Thanks for the discord tip, yeah I don't get why it's not working. I'm essentially trying to make a custom level where you start out without a lightsaber and pick one up from an enemy. 

     

  4. As far as I know I'm doing it right and it's just not working. I really hate how hard this website makes it to communicate with people about these topics. I could easily show you videos recorded on steam of what I'm doing and it would make it easier. I try not to pester people too much because everyone on here is a genius compared to my knowledge of mods and modding yet I've gotten pretty far on my own through advice and help from people on this website but it's like pulling teeth trying to get anyone to see what you're dealing with and I really feel like it could be a lot easier.

  5. On 5/1/2013 at 12:30 PM, Circa said:

    You could bind it to a key and press it every time you start a level.

     

    In the autoexec.cfg, try putting quotes around the line like "seta g_saberpickupabledroppedsabers 1"

    I can't seem to make this work. Does it not work for ja enhanced?

  6. 4 hours ago, NumberWan said:

    There is a limit of NPCs per game and a certain number of NPC types per level (models/skins).

    I don't know the exact number, but you can have, let's say, 40 unique NPCs in your map, and around 130 NPCs loaded at one time. I had my game crashed, when I added new skins via set_skin command in a script. Because I tried to trick the game, and instead of making too many NPC files, I created different skins, which can be switched in the game.

    So what you're saying is use set_skin command for regular Ingame NPCs to unique NPCs? 

  7. On 5/14/2023 at 7:04 AM, Lancelot said:

    OpenJK, which is the basis for mods like JA: Enhanced, already has an increased NPC limit that significantly surpasses the one from the unmodded game. It might not allow unlimited NPCs, but still a lot. If you have a fairly powerful and modern system, a couple of dozen NPCs per map should work without any issues. But if you are planning to add hundreds of NPCs, then it can only fail.

    Every time I try to use Open JK it gives me an error message and it won't work no matter what I do. I don't even know how to use Open JK but I've tried several times and nothing works. I can't really seem to find any tutorials on how to use it either. I'm running JA enhanced and spawn custom npcs and maps and I'm going through hell because of the apparent npc cap. 

    It says "failed to load renderer" and sends a crash report..

  8. I know it's a long shot but could someone please make an unlimited NPC mod for JA enhanced? I'm just trying to make custom levels with custom npcs. I've downloaded so many player models and custom maps that are amazing and I can't do anything with them because each level seems to have an NPC cap (and there's no way to know how many) and it will make my game run like total crap if not crash. I've seen mods for unlimited NPCs for multiplayer but I don't get why nobody ever made one for Jedi Academy in general.

  9. On 10/21/2013 at 11:47 AM, Scooper said:

    For multiplayer you can increase the limit by increasing the following line in "codemp\game\NPC_stats.c":

    #define MAX_NPC_DATA_SIZE 0x40000

    For example doubling it to 0x80000.

    And recompile the game.

     

    For singleplayer it's the same thing, but in the "code\game\NPC_stats.cpp" file instead.

    how do I find "code\game\NPC_stats.cpp" file?

  10. 5 hours ago, scp_chaos1 said:

    I found these as well:

    From: DarthStiv's The Lost Archives, the specific file is called: Alien_v_Predator

    https://mega.nz/folder/70QlyAhI#6gBxD9_qNwXH9gUVLy99kg/file/y4AQ0DjD

    From: mrwonko's JK3Files mirror: https://mrwonko.de/jk3files/Jedi Academy/Models/Celebrities/39442/

     

    These are way better I appreciate that! Do you know how to spawn the NPCs from the Alien_v_Predator pk3 file? They are selectable in multiplayer but I don't know how to spawn them in single player.

    30 minutes ago, CoryTrash said:

    These are way better I appreciate that! Do you know how to spawn the NPCs from the Alien_v_Predator pk3 file? They are selectable in multiplayer but I don't know how to spawn them in single player.

    I figured it out many thanks 

    scp_chaos1 likes this
  11. On 4/11/2023 at 12:11 PM, scp_chaos1 said:

     

    Thank you, I have seen these but I haven't tried them out yet. They look ok but I was hoping for something a little better. The aliens on here look really good I just figured someone would have made a good predator too.

  12. 19 hours ago, Circa said:

    Why do you need so many NPC mods if you're just playing through the SP missions? Are you actually spawning them as you go along? It is best to avoid adding additional NPCs unless you plan on actually using them while playing SP for this reason. Otherwise just open up the PK3 files with Pakscape and delete the mod's NPC files that you don't plan on using.

    So what I'm doing is playing single player in a sort of custom way. Single player is fun and all but in most cases there just aren't enough enemies for me to enjoy it. What I do is map out the level and go through it and get all the checkpoints and key cards I may need so that I can finish the level then I go back to the beginning and delete all the NPCs in the level. Then I go back through and spawn my own NPCs and enemies from my mod list so that I have a somewhat different single player experience fighting certain characters and enemies that I want to fight.

  13. I believe it turns out I have too many NPC mods in my base folder, however I have managed to fix the tusken raiders by downloading a reskin pack for them. Now the only NPCs that will not spawn are weequay and trandoshan.  I admit I went a little nuts getting into the mods since this is is my first time getting to play with them, but they are mostly just npc mods and player models. I don't really get why they would be causing so many problems but they are and there's not much I can do about it besides run the game without any mods.  For example, certain levels require you to eliminate all enemies before proceeding and or an enemy might have a key card you need in order to proceed and when the game doesn't spawn them I'm pretty much screwed. I've been working around it and finding ways to cheat the system and make it work how I want to but it's just annoying. 

  14. 1 hour ago, Ramikad said:

    This one?

    Not sure what the problem is, but works just fine for me. Are you sure you unpacked the .pk3 file itself in the Base folder, and not the "alien npc" folder? I honestly can't think of any other reason why it wouldn't work - the .npc file itself has no errors at all.

    Just tried the original one as well, it seems to work just fine too, both separately and together. I'm out of ideas.

    Yeah that's the one. Yeah I have all the pk3 files in my base folder. The aliens only appear in multiplayer.

  15. 9 hours ago, Ramikad said:

    It probably means it doesn't exist, then. Not all player models come with additional .npc files, which is what allows them to be spawned in-game. There's also the possibility that the related .npc files are there, and the name you used to spawn them is incorrect.

    Nope don't think so. You can look it up yourself there's only two Alien mods on this website both of which clearly state you can spawn an NPC. It's pretty cut and dry and straightforward pretty sure I haven't been misspelling Alien. I can play as them in multiplayer and even add bots of them but I cannot spawn them in single player it says "error couldn't find alien"

  16. 3 hours ago, mrwonko said:

    I don't understand the difference between spawning and showing up. Can you elaborate?

    Also, what's an example of a mod that exhibits this behaviour?

    I downloaded a mod for Alien and I can play as one in multiplayer but whenever I try to spawn it in single player it says it doesn't exist 

  17. 7 hours ago, CoryTrash said:

    How do I change the frame number in animations? Do I do that in the drop down menu? I put the pk you made in my base folder and that didn't work. Sorry I'm pretty new to this 😅

    Do I just put this in my base folder with my other mods?

    Nevermind I just had to start a new game. Thanks for that circa! You're a genius 

    Circa likes this
×
×
  • Create New...