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Everything posted by Archangel35757
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dotXSI 3.0/3.5 Importer for 3ds Max / Gmax
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Recently got back to this... making some good progress-- I hope to have a working version in the next few weeks. Stay tuned... -
I will restart my Han Solo model project after I finish the new Jan Ors and facial rig project.
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WIP Dem bones, dem bones, dem jittery bones...
Archangel35757 replied to Archangel35757's topic in Modding Assistance
@@DT85 -- Thanks to working on the dotXSI Importer, I intend to take a deeper look at the exporter code to see what optimizations can be made in regards to this topic... -
@@eezstreet -- try CGSociety or TechArtist forums.
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No. @@eezstreet's facial animation system will not alter the original game facial animation system...-is... or wirh whatever edits you make). His plan was to add new code that handles bone-based facial animation in a new lip_sync.gla file (character's head/face, etc. are weighted to all-new bones) that is then superimposed onto the _humanoid.gla
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Request for a Compiling tutorial
Archangel35757 replied to Lamented's topic in General Modding Discussions
I would recommend you use the Max8 skeleton I uploaded in the utilities section (turn off the layers for the bones you don't need-- whether JK2 or JK3 game). ...and when you import a GLM mesh you will need to rescale it to fit the skeleton... because in game they are 64%. So you need to apply a scaling factor of exactly 1.5625. -
I would recommend adding cases for the six (6) major facial expressions: Anger Fear Joy Sadness Surprise Disgust ...as well as add a weighting parameter to be percentage amount for the expression (e.g. 50% anger, 100% anger, etc.). So the last frame of the facial expression would equate to 100%... just an idea.
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Here's an example of starting out modeling a head using image planes: http://jkhub.org/topic/4260-jan-ors-head-hi-def/ As @@minilogoguy18 stated... I started out with a single quad polygon at the center-brow of the forehead and pulled edges (Shift key + mouse drag a selected edge) down the centerline of the nose on one side only-- since I'm using a symmetry modifier. For the eyes I start with a sphere.
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@-- my full 3ds Max character rig will be released for others to use... on the coding side of things, @@eezstreet would need to answer that.
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@-- I don't think one would see any visual difference between the /(h)w/ and /w/ phonemes... like in the word pairs: whine / wine which / witch etc. They'll both use the same viseme pose. With my facial rig my goal is to make facial animations (lip-sync and expressions) easier and intuitive with the GUI I have planned. With the approach @@eezstreet layed out in this challenge... the new lip_sync.gla will be appended on top of the _humanoid.gla using the head bone.
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Check out this thread: http://jkhub.org/topic/4020-i-present-a-challenge/ ...and this one: http://jkhub.org/topic/4260-jan-ors-head-hi-def/ As soon as I finish the head, I will build a new facial rig that will support lip-synch''ing... having animated viseme poses that will represent the 44+ US-English phonemes (a single viseme may represent more than one phoneme).
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Make the animation you want and append it to the protocol Droid's GLA file using ASK's GLAmerge tool.
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It is using a symmetry modifier-- the difference is due to the default scene lighting.
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@@CaptainCrazy -- you don't think I've captured Mandy's Eur-asian eyelids?
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WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Problem solved by @@AshuraDX. Thanks! He caught that he had put it in a "plug-ins" folder-- rather than the "plugins" folder. So @, let me know if you have questions after reading the readme file on exporter usage. -
WIP Fixing the dotXSI 3.0 Exporter for 3ds Max...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
@ contacted me about problems with the Max2012 64-bit dotXSI exporter not showing up after he installed it on his Windows 8 64-bit system. http://imgur.com/34J7BiT,HKeF1Mh Has anyone else ran into this issue? Anyone using Windows 8? My thought is that Max2012 isn't compatible with Win8... and according to the Max2012 service packs & updates readme file-- it does not list Win8 as a supported OS. @, are you successfully running 3dsMax 2012 in a Windows 7 compatibility mode? Do you have the latest service packs and updates from Autodesk installed? 3dsMax 2014 is the first version that officially supports Windows 8. -
Re-working the eyelids... almost there: ...wish I had more free time.
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I just noticed that textures may not display properly when using Direct3D. I recommend you change the XSIViewer.cfg properties to use OpenGL to display textures properly. Open the cfg file and change the display to: DISPLAY=OpenGL Or just launch the XSIViewerConfig.exe and choose "OpenGL" then save and exit.
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What Should DT Make For JA?
Archangel35757 replied to Tempust85's topic in Mod Requests & Suggestions
A Gundark NPC! -
What version of GTKRadiant are you using? Are you using latest release 1.6.4 ( http://icculus.org/gtkradiant/downloads.html#binaries )???
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502 Bad Gateway response errors...
Archangel35757 replied to Archangel35757's topic in JKHub Feedback & Help
I've only recently started having these issues-- and with only JKhub.org Thanks. -
502 Bad Gateway response errors...
Archangel35757 replied to Archangel35757's topic in JKHub Feedback & Help
@@Caelum -- it's happening again (intermittently). -
502 Bad Gateway response errors...
Archangel35757 replied to Archangel35757's topic in JKHub Feedback & Help
I'll let you know if it happens again. Thanks. -
502 Bad Gateway response errors...
Archangel35757 replied to Archangel35757's topic in JKHub Feedback & Help
It's just the default android browser app called "Web" -
502 Bad Gateway response errors...
Archangel35757 replied to Archangel35757's topic in JKHub Feedback & Help
It's only jKHub.org that gives me problems-- not any other web address. Android version 2.3.6. AT&T service provider.