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Showersinging

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  • Modding Interests
    Modeler
  • Gaming Specialty
    Moviebattles 2

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  1. Hey guys, I was able to fix the issue after some extra research. The conversions must've corrupted the file in some way that i have no clue about. I did find a tutorial on how to make sound packs which was sort of a last resort as somehow, none of the other options or suggestions worked. Since the skin in question (Narkina 5 prisoner) was a simple reskinned default model i didn't need any other emotes beside the "ONE WAY OUT" chant so just copied the base file into diffent voice lines: taunt, gloat1 and victory1, and simply group transformed them as said in above tutorial. That seemed to have done the trick as it works perfectly now. Thank you guys so much for the help though! Really appreciate it!
  2. Tried it all to no avail sadly. Also the project sample rate doesn't seem to be in the bottom left corner for me, though i presume it's shown in the 2nd image i'm providing, found in "Preferences" My program is set in dutch though, hope that's not too big of an issue
  3. Hi! I've been trying to put together a taunt to go with the narkina prisoner skin which was created by a modeler here. The taunt in question being the "One way out" chant from the corresponding Andor episode. When trying to put this into the game i'm being confronted with a returning error message shown here. I tried to figure out what the issues are by inspecting my .mp3 file in Audacity (since i extracted it from the actual episode). In the program itself it seems that the hertz count is in fact 44100. Beside this i've seen in a tutorial that the taunt file needs to be in Mono instead of stereo, which is also checked off. Despite all the boxes being checked off, i'm still getting this error message. I tried to also use the online audio converter instead which gave me the "Source file is stereo" error message. Does anyone know what i'm doing wrong here? Or does it just happen that it's one of those things that just doesn't want to work at all? Thanks a lot in advance!
  4. That seems to have done the trick! I mistakenly just put just the model.glm file of the char i intended to work on, and the humanoid.gla files into a separate folder, but not the entire pathways. Plus that the skin (grogu) i want to work on has its files scattered around the MBII folders. I've found everything and did it the right way, it's all in blender properly now. Thank you all so much!!
  5. Hi, I'm brand new to the whole modding thing because as of recently, wanted to try and mod an already existing player skin for Moviebattles 2. The skin i had in mind is already in the gamefiles luckily and has been extracted. But when i want to import it into Blender, i'm faced with the message: File not found! (no .gla?) I've tried to implement the standard humanoid-skeleton.gla file from base jka in first (which gets imported without troubles), and throw the skin in next, but to no avail. The skin itself is also humanoid and follows those "rules", i've also tried to import a few other humanoid skins but had no success. Does anyone know what i'm doing wrong or if there's a step i'm forgetting? Thanks! Ps. i have the .gla and .glm blender plugin installed already.
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