Thank you so much for the tutorial, im already hands at work but i have an odd problem here, Im trying to do some Frankenstein mod with body mesh of an Mercenary Kyle (JK2) and a the head of an clone delta trooper.
I went across the problem that JK2 bones arent compatible with _humanoid.gla (JK3) , already do some trickin blender to export the entire model into a *.blend file to work.
Well, Im in the point with a .blend project file, with the model (I think correctly weighted and correct Hierarchy) + the skeleton jk3 from luke model. But this is were it comes my trouble, when im doing the export I have no error, but my model size its about 417Kb and have no skeleton on it, when i load in ModViewer it has no animations, and also when i pack into .pk3 it doesnt works on game ("missing bones or animations error") , also, when Im trying to import the exported model.glm it comes ok with materials and shaders but the skeleton_root ive been working on my *.blend file its gone...
I think im stuck here and I need your help to learn more from this.
Im providing a rar with the *.blend file and rest of the model folder textures : https://www.gamefront.com/files/blend-files-sombra-model-tutorial-for-jk3/download
Any help is welcome this its my frist try on this.
EDIT: Have loaded my custom model into jk3 only replacing the head onto the jk2 kyle katarn model blend.file , but when in the game its act odd handling down the saber and the weapons like if him cannon dols them correctly, I think it has some to do with the _humanoid gla (from jk2) ive used to export from blender to glm model. Can you help me?
Pk3 file to be fixed : https://www.gamefront.com/files/sombra-jk3-have-to-be-fixed-animations-handling-weapons/download