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V4nJ0rDy

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Everything posted by V4nJ0rDy

  1. I would if i knew how to do it
  2. I dont know if this is stupid but i want to create a Unreal Engine 4 Game that has JKA Animations, i want to create a survival mode where you fight hordes of enemies with a friend with a wave and upgrade system, problem is that when i try to import animations with the skeleton from this file: https://jkhub.org/files/file/1739-jka-animation-fbx-format/ , i always get an error saying that the skeleton has a different root track than the animation, of course, i dont want to steal content, so they are just placeholders. If anyone could help me out that would be awesome! Thx!
  3. This does NOT work for UE4! I rigged the skeleton to a mesh and then imported it into ue4 no problem, but when i try to add animations it says that they have the wrong root track or whatever its called, maybe im doing it wrong, but if im doing it right then it doesnt work, if not please tell me. EDIT 1: I managed to successfully rig the mesh with the skeleton, problem now is that the animation in UE4 now is heavily deformed, ill come back to it once i figure it out...
  4. Wondering the same thing...
  5. What do you recommend then? Cuz when i use Soft Image Mod Tool i cant import XSI files for some reason...
  6. ah ok, yeah i succesfully imported the animations into blender by selecting the "Import Skeleton and Animations" option, but now i have a another problem, i takes forever when i try to import the animations when my "number of frames" is past 1000, is there a way to seperate the animations in some way?
  7. Hi! I want to create custom animations but im stuck at the moment, ive never figured it out on how to get the animations from Jedi Academy to get some references, i know that you have to do something to the CFG file that contains all the animations, but thats pretty much it...
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