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RobiWanKen0bi

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Everything posted by RobiWanKen0bi

  1. I think I only need to modify as much as "skeletons", or model.glm files with animations, as I intend to use new models in cutscenes. In this case only Luke, Kyle and Lando. If you figure out how to upload and provide your files here I'll give em a try, but how about a JA to JO skin or model.glm converter? Is there any chance such a thing exists?
  2. I'm guessing I couldn't use your files or something? I have to manually fix this myself? Btw how could I know which animation to use in the cutscenes? Isn't there a simpler solution like fixing a model.glm?
  3. I'm not sure how could I modify that and assign new animations? I'm guessing the txt and .ibi file types located in scripts\cinematics\ need to be modified. So did you fix it in your custom build of JKO/JKA?
  4. Hello everyone! I'm new here, as a registered member, but not so new as a visitor. So anyway I'm not sure if I'm posting this in the right category, but I've searched, googled all over the place and couldn't find a solution. I've recently imported JO into JA with this: https://jkhub.org/files/file/1860-jedi-academy-outcast/ And thought I could update the old skins with the ones found here: Kyle Luke Lando So the Luke, Kyle, Lando etc skins look fine when playing, but in cutscenes they're all messed up, cuz of the new model.glm animations not compatible with the old JO game, as far as I can tell. I've tried to find a solution for this, like an animation, glm converter, but with no luck. Can I still somehow use the new skins in SP JO game mod for JA? Btw look at what I mean EDIT/SOLUTION
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