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Posts posted by CaptainChar
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someone mentioned me, why do you need the older version of the bunker? the only change made in 1.2 was bot support
all you'd have to do to "downgrade" is remove the folder in the pk3 named botroutes
mrwonko likes this -
is the site itself still going to host files made by people?
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So if you hosted a game and told said player the IP, would it still work? or would you still need to rely on the master server?
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its been very quiet lately, everyone still alive?
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Actually im making the 1701-A or known as the refit enterprise map, based off the original 6 movies
1701 and 1701-A are Constitution class starship
1701-D as seen above, is a Galaxy class starship
Also, huge difference in bridge sizes
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Help Wanted
in News
A long time ago I did put in my name for "that other JKA site" for reviewer, but that never went though due to so many unresolved issues
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Help Wanted
in News
If I wasn't already an admin for a major minecraft server, I might put my name in
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well here she is on my mediafire: till we get the dropbox thing sorted out
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Ammo boxes could become the classic hearts/gems used in the 2D games to use subweapons
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its on your dropbox I should say, in the omega assets/models/shanoa_converted.rar
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Shanoa Is in my models folder of the dropbox in .3ds format, if you need her in others let me know
and I just downloaded the official XP mode from windows
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Makes sense to have each thing have its own file, lets users further customize the experience even more if they wanted to, but it does also separate assets as well so we don't have to rely on a single file per say
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ironicly there was explosive's in a few of the castlevania games, might be able to find something that would fit the rocket launcher better its not a fast projectile, I would say it would fit better as "dark inferno" if it was limited to Dracula only and the weapon itself invisable
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Also I realized the force system acts a lot like the modern castlevania magic systems (pre lords of shadow) where your magic constantly regenerates slowly
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and even Dracula X/ Rondo, Ahem Dracula X was the SNES port of Rondo, but anyways, the story was very vauge in Rondo, there was some simple cutscenes, which told the story
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the first castlevania game to actually have a Story IMO was Dracula X, or Rondo of Blood, all game previous was vague
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also I got xp mode installed on my pc and my 3dmax working, now I just need to load some plugins
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idealy if we could manage a working whip it would be nice for the Belmont style, but also tridants and swords have been used as main character weapons too, and magic, the force system allows for a magic system
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Dracula doesn't really need to much incentive to return does he? he just shows up and causes trouble and a Belmont usually goes after him
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im not entirely sure what the source target was for those, originally they were using twilight princess ports, which we slowly phased out during the creation phase, let me get you my map models
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ive been needing to get new software, originally I was running XP and my 3dmax no longer is supported in Win7, unless I was to run a virtual machine
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btw is there a new GTK I don't know about then 1.5.1?
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Sorry to bump this so soon, Dropbox is back in, And ive made a separate folder with all the stuff I have currently and its source maps, if you need any of the CV sfx, let me know since I have a library of them
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If you use the same night box, and the level progresses, I would say add different moon phases to it, I just so happen to have some HD stuff like laying around from my minecraft modding. and about the old mod, Im thinking of liquefying all my assets that we've had to this mod. Ive not heard a word from Darth Zion since he moved to japan, ii'll have to set up drop box again, as for your forge map, id say go with the natural looking stalagmites
"I want it from Filefront"
in Mod Requests & Suggestions
Posted
makes perfect sense to me, Darth Zion and I made a mostly entire backup of the other jka files site before it went down, then this place came to be