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See all updates by Tempust85
So I've converted ALL of JKA's GLA (no jitter & all 5 fingers and 2 toes added back) to a CS biped. I wonder how much will need to be tweaked for transferring the animations to a biped with different proportions....
Tempust85
Managed to save out all the JKA anims into a .bip file, 146MB though lol
While there are some bugs, I've managed to transfer the entire JKA animset to a different proportioned biped. This will come in handy for DF2 Mod
Vulcan
Doesn't that mean that you could even port the JKA skeleton to a different engine?
Imagine JKA on Cryengine or ID Tech 5 lol