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Leaving PC on to render cavity, AO & curvature maps for Luke's body
DT.
Xnormal, 4x Antialising @ 1024x.
Maybe took 30 mins, but I didn't want to wait up that long.
AshuraDX
btw you can scrap cavity when baking curvature - the dark areas on the curvature map are pretty much what your cavity map will show