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DT.

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  • Gender
    Male
  • Location
    Brisbane, QLD, Australia
  • Interests
    Star Wars, Terminator, Marvel, Game Design
  • Modding Interests
    Animator
    Coder
    Modeler
    Mapper
    Scripter
    Shaders
    Texture Artist
    General Modding
    Jack of all Trades
    Skeleton Rigging
  • Gaming Specialty
    Capture the Flag
    Singleplayer
  • Operating System
    Windows 10

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  1. So I've converted ALL of JKA's GLA (no jitter & all 5 fingers and 2 toes added back) to a CS biped. I wonder how much will need to be tweaked for transferring the animations to a biped with different proportions....

    1. Show previous comments  6 more
    2. Archangel35757

      Archangel35757

      You use the "Re-Target" feature which should take into account bipeds of different scale (For bones at least you select corresponding bone chains for each to determine correct scale factor. Should be similar process for bipeds). Nice work. Did you use the Maxscript for just getting the animations?

    3. DT.

      DT.

      It's the imported GLA from Noesis recompiled with no jitter & all 5 fingers & 2 toes added back. I can pretty much now give JKA a new base pose & proportions (while being reasonable) if I wanted. :D

    4. T.Zealot

      T.Zealot

      CS as in Counter Strike?

    5. Show next comments  3 more
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