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DT.

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  • Gender
    Male
  • Location
    Brisbane, QLD, Australia
  • Interests
    Star Wars, Terminator, Marvel, Game Design
  • Modding Interests
    Animator
    Coder
    Modeler
    Mapper
    Scripter
    Shaders
    Texture Artist
    General Modding
    Jack of all Trades
    Skeleton Rigging
  • Gaming Specialty
    Capture the Flag
    Singleplayer
  • Operating System
    Windows 10

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  1. So what's better: vertex lighting or lightmaps?

    1. Show previous comments  1 more
    2. MaceMadunusus

      MaceMadunusus

      Even in newer game engines it often ends up looking like poop without doing some cleaver normal map, as well as making sure your binormals/tangents are correct in order to get them to work properly. Especially without high vertex count, the lighting quality suffers greatly where you don't have that problem with a lightmap.

    3. DT.

      DT.

      Thanks guys for clearing it up :)

    4. z3filus

      z3filus

      Castel Black project on pause, studies and other irl stuff keep me so busy I can't focus on mapping right now.

       

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