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Posts posted by ouned
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very nice but the saber movement looks a bit strange?
Boothand likes this -
@@Circa I wanted to do that as soon as it's v1.0.
@@eezstreet NT already did that but didn't release something I guess.
Circa likes this -
JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. It supports all three game versions and comes with various features and optimizations (most listed below).
JK2s small playerbase has long been split into fractions among the three versions 1.02, 1,03 and 1.04. JK2MV's goal is to reunite the small communities into one.Main Features:
- Supports 1.02, 1.03 & 1.04 in a single executable
- Supports most mods made for JK2 (maps, skins, (code)mods etc.)
- Fast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer
- Multiplatform: Windows, Linux, MacOSX
- Multiarchitecture: 32 and 64 bit support on all platforms
- Dynamic glow: Better looking lightsabers with the dynamic glow feature from JKA
- EAX/OpenAL sound fixed
- Support for modern screen resolutions
- Fixes for all known security bugs
- Minimizer: Press the Windows key in fullscreen mode to minimize (Windows only)
- Improved gamma correction (Windows & MacOSX)
- Tons of other fixes and improvements in the engine, see the changelog for detailed information
- Opensource (GPLv2)
JK2MV is fully compatible with "normal" JK2 versions. Using the JK2MV client let's you join all servers from 1.02, 1.03 and 1.04. When you host a server through JK2MV, you can select what version you're hosting by setting the mv_serverversion cvar to either "1.02", "1.03" or "1.04". Clients of the choosen version can join the server without having the JK2MV client installed. JK2MV clients automatically detect the server's version when connecting.
Visit jk2mv.org for more info and let us know what you think in the forum.
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well i noticed it only because my own code didn't work. I started reading at byte 0x19 and went trough the list like that...
maybe it's better to search for the first backslash in this case.
I would definitely fix the 0x00 bug on the end because like that it could also be seen as an ip address / port (it also has 6 bytes)
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Hey guys!
just a little bug I currently noticed concerning jkhub's masterserver.
It returns data in a wrong format.
It's not a major bug or something but depending on the code used to parse it, it can fail.
This is what the server returns:
correct would be:
- on the top: ÿÿÿÿgetserversResponse\n\x00\\[...]
- on the bottom: EOF and not EOT because EOT means there will be another packet containing servers EOF means it's the last. Also there are three \x00 bytes too much
this is how it should be:
I just felt like reporting even though it works in game.
ouned B)
JKHub Master Server
in Jedi Knight General Discussions
Posted
@@Didz master.jkhub.org is offline