Agent Jones
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Posts posted by Agent Jones
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I should change all his dialogue sounds to jawa sounds looped over and over, KOTOR style.
Darth Plytera likes this -
so.. how do I do this? im a noob wannabe modder on a mac trying to modify outcast SP lol
I don't know if behavED has been ported on Mac yet. Anyway, here's the steps:
-Download DEvaheB: http://jkhub.org/files/fi814-devaheb/ (but it's an .exe. Maybe you could open it with a VM)
-Download BehavED : http://jkhub.org/files/file/1491-jk2-software-development-kit-editing-tools-20/ (see above)
-Extract the JO scripts from assets0.pk3
-Open the scripts of the first missions with DEvaheB.
-when you see the line "set ( "SET_WEAPON", "WP_BLASTER" );" affecting Jan, change WP_BLASTER to WP_SABER. There's one in scripts\kejim_post\jan_control_booth2.ibi
-save your new .txt file.
-Compile it with BehavED
-Place your new .ibi in a new pk3 file in base, under the same directory you took the original from.
With a piece of luck, there is only one script that is used to give jan the weapon on all maps.
There isn't a single script for everything. Jan switches weapons when opening doors/hacking...
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otherwise you can decompile the spawnscript of Jan with dehaved and give it SET_WEAPON WP_SABER as script and rebuild with behaved.
You're right, I forgot about devaheb.
Why people say "use a hammer" to kill a single bee ?
It is not a solution if it isn't overly complicated
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Then it's scripted, no way to override this script with another one?
You could decompile the map, change which script is called when she gets the blaster and recompile only the entities.
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They've stated that there won't be any space battles, and I played BF2 because of them
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I downloaded it a long time ago and got a virus. Such inventiveness, much wow.
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Point the info player start to a target_scriptrunner with a script which changes the model. In the same script you can define your force level and weapons. The spawning player will instantly fire the script and thus you will start as another character.
Langerd likes this -
Why are you poking this lost thread, which was buried in the mists of Time? Shame upon thee!
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I don't think this is true. The bbox isn't altered based on torso freeze, and headshots are calculated by height offset, not by the mesh.
oh,then it was just the enemies' aim. Thanks for clearing it up!
eezstreet likes this -
Well,it had some use for gameplay: you could crouch,hold the use item button,then get up and run with your torso bent down,to avoid getting headshotPeople do this all the time when trolling on plenty of other non-MB2 servers too which are not patched.
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swamptroopers too. Maybe they would be trying to get the jump on the Noghri by attacking from the water
I've tested it and, for some reason,they couldn't seem to be able to attack me from the water when they were fully submerged The only time when I managed to get attacked from NPCs in deep water was by making custom NPC with team 'player',then have them turn on me.
Perhaps you could make them spawn in deep water,then use a waypoint to get them out.
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Imp workers - may give one of them the DEMP2. They aim slightly better, but still terrible
Give them a saber with the stun_baton model. Have them fight with a wrench. Saber defense 0, attack 1-2.
katanamaru and Sithani like this -
The scoreboard could have deceived you. Did you type /serverstatus into the console to make sure you were the only connected players? Any logs available?
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Hello.This is an old project I haven't been able to complete yet.
I think i'll split the mission 2 or 3 maps:
The Academy receives an SOS coming from a mining station located on an ocean planet and Jaden(who else?) goes there to investigate.You won't kill a single enemy NPC in this part of the level, but you'll have to use your brain. I'm trying not to spoil too many parts of the plot.
The other areas are: the ocean depths(an underwater section where you have to wear a suit and swim), an ancient downed Sith ship.
As you progress towards the end, your character will encounter hallucinations. I haven't decided who the end boss might be, even though i've made plenty of scripts for his lackeys.
I'm not sure if I should make the cutscenes mandatory in order to complete the level, since it might lead to pixel hunting.
The enemies have a painscript that tells them to stop shooting (by switching their weapon to saber) and start bashing you with their guns.The only problem is, sometimes blaster bullets will just go through them.
I've also made a script that makes the force/rage effect follow around an invisible NPC. Here's the result, an attempt to make a force ghost:
Screenshots:
Maze minigame with custom shader:I'd appreciate if anybody wanted to pick up the files, include this thing in a bigger mod or just help me finish it. I haven't had much time to mod this month.
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I'm Rosh by the way
Barricade24 and Evulant like this -
Is there any possible way to merge the brush back together after cutting it? Its split into so many pieces when I'm trying to make a direct shape that it just complicates a lot of things.
It's CSG Merge button,right next to 'Hollow'. It works as long as the brush is convex
Next to the doors it is possible to make an area with suits.
I suggets you make a NPC with CLASS_SWAMPTROOPER (can't drown), change the playermodel to your new NPC via scripting. At least, that's how i did it for my map
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If ported/stolen sounds/music/gfx are not allowed you have to delete 90% of the mods on this page.
That's right. Grab your pitchforks and torches, peasants!
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Don't mind my previous post, i've misread the issue
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RancorSNP had a similar project in mind, but it fell into Developement Hell. I think he stopped working on it a year ago..
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*reads the title *
All my maps! or maybe none
*reads the thread*
Hosting maps on a public website is not exactly what we call Personal Use, but I don't mind having around another archive.
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Wait for one and only one to attack at a time.
http://tvtropes.org/pmwiki/pmwiki.php/Main/MookChivalry
Makes sense.
katanamaru and Onysfx like this -
I want to see Jaden conquer the whole galaxy with a single star destroyer and become the new Emperor.
And a new campagn based on that. Plz
Invicible npcs
in Modding Assistance
Posted
What models are you using?