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Everything posted by Serenity937
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AS i stated earlier the code i use is "JKA SP SDK u-richwhitehouse-jediacademy-4bebb8ec23200ee150a9aa566cea6122c19eba44" This is the title of the download and has nothing to do with Openjk. I downloaded it the day the SDK was released. I can now freely admit that "I wish it was openjk" because it has been a horror story to get stable,fix bugs remove useless and possibly illegal stuff and has been a lot of work that i could have saved myself by using openjk.Openjk has many more fixes and is probably a far superior build to mine,but my code "THE CODE IM WORKING ON" is fit for purpose. I don't know if it still there but i got the SDK from here.http://sourceforge.net/u/richwhitehouse/jediacademy I haven't targeted scooper i responded to a childish rant about "word use". The word Engine is not mentioned as a way of saying "I MADE IT" .It is a term used to describe the code in this instance , proven by the fact that "he knew what i meant". 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. Section 2 clearly states that i CANNOT call it JKA SDK as i have altered the source. Therefore i choose to call it "The Serenity Jedi Engine" and as i am providing the documentation with the source and making no claim that i am the original software developer ,I am meeting the statutory legal requirements as listed.At no point does the legal documentation restrict me from calling my modified version of the original software "Engine" "motor" "thingy" or anything i want. . Calling something an Engine has not Implied anything. My car has an Engine but that does not mean its new or different from the manufactures spec if i mention it i passing. You say "You are the only one who has been calling OpenJK an engine" and then in the same sentence you say "(If I have used it in this thread it's only been for contexts sake)" and totally contradict yourself.Like its ok for you to say it because it means something completely different from you. I can participate in arguments maturely ,What gets me is that you feel the need to start an argument in the first place, and about such an small matter, I don't need or want your respect as im not one of your disciples or followers so keep it mate. [/not sarcasm]. Finally here is a tip for you don't stress out every time its not about you. http://www.youtube.com/watch?v=PbcctWbC8Q0 now leave it alone ,lets get back on topic and enjoy this excellent mod
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Ha I knew you would "bite" I never said anything about "new engine" I said " (didn't use the openjk engine,I used my own)" No mention of NEW I used the term engine in reference to openjk. Maybe YOU should make sure to always mention it's a modified jka/q3 engine when referencing Openjk (however tedious this may seem).and we will all be happy. I know im correct about the release/ distribution stuff so you can stop trying to police the code,Irrelevant of what you "think you know" its not your call. Its a simple legal matter, no biggie.
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Its the standard EoC hud created by me and stoiss, mainly a bastardisation of the JKO standard hud with other contributors artwork and open jedi project, coded in by me and stoiss. The darkforces2 hud is a perfectly excellent hud ,But EoC "my modified engine" automatic overwrites other huds and uses its own through code.You would need "My modified engine" to run it without errors.
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My apologies ,if the word use is incorrect (for some legal reason?).I was unaware.maybe "My version of the engine" or "The engine I modified" will avoid misleading any outsiders. The code i use is not openjk it is "JKA SP SDK u-richwhitehouse-jediacademy-4bebb8ec23200ee150a9aa566cea6122c19eba44 " Original post when JKA SDK was first released.You guys are not the only people who can fix a code ,fix some bugs and remove some "possibly illegal" should never have been released stuff. If you wish to see the demo without any unnecessary visual mods then i suggest you download the mod and test it for yourself.I ran the demo through Evolution of Combat mod. If you wish to see what's in the "Engine I modified" Then you will have to wait until I release the code with the upcoming version 5 of Evolution of Combat in a few weeks.After its finished.Its not openjk so it doesn't have a repository sorry.I plan on packing the code with the released mod. I'm under no legal obligation to release or distribute the code until i release or distribute a mod containing the modified code. This topic isn't really about the efx or visuals I use in my base folder its about this awesome demo.The video was a "just for fun" thing.
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I've just got to say,I tested this out (didn't use the openjk engine,I used my own), and i think its fantastic.The video at the start was well converted and drew me back to the DF2 days.Nice clean ,simple menus.The map was just cool and had a authentic feel. I really enjoyed playing this map through and have to say well done and keep up the good work.Its been a long time since a singlplayer mod gave me so much fun. Hopefully you will find the help your looking for and continue this mods development.Wish i could help you out but sorry i cant map. Good luck with this one Made a little video i was so impressed http://www.youtube.com/watch?v=S2da-JybD3I&feature=youtu.be
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http://www.youtube.com/watch?v=-Mp8X5qEunk Could the Outline story of the new Episode 7 be JKA? It Would make sense for Luke skywalker to return to Yavin to form a new Jedi Academy some interview and news that might interest fans. http://oneofus.net/2013/10/jett-lucas-reveals-lucas-involvement-in-new-star-wars-trilogy/?utm_source=zergnet.com&utm_medium=referral&utm_campaign=zergnet_99119 http://www.slashfilm.com/j-j-abrams-is-constantly-talking-with-george-lucas-about-star-wars/ http://www.movieweb.com/news/star-wars-episode-vii-teaser-trailer-featuring-luke-skywalker-to-be-released-soon?utm_source=zergnet.com&utm_medium=referral&utm_campaign=zergnet_99199 http://www.movieweb.com/movie/star-wars-episode-vii
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Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
Yes i have had to make 2 button slots 1 for prone down and 1 prone up. At first i tried to make 1 button to go down then the same button to go up if you are already down,Kind of an else if tree.But it didn't work.The animations just went down then straight back up again. I used the PMF_DUCKED code as an example to learn from and made a new one called #define PMF_PRONE (1<<20)//SERENITY FOR PRONE VIEWS AND MOVES After i figured out the PMF_DUCKED code the rest was easy. I intend to tackle the 2 button solution at a later date ,sort of refine the code but for now i just wanted to make it work.The firing anims, weapon ready anims are done .The bbox stuff is kicking my ass at the moment. I will Improve the animations when i have it all as good as it is going to get for my coding abilities. I use the other humanoid folders in JKA ,ie _humanoid_t1_danger to source many small pieces of animation, if i find an animation i like i note the frame numbers in modview Then i impframe exactly that small piece of animation into dragon. I do this sometimes with 4 or 5 separate animations and impframe them into dragon successively then i fblend each separate animation and dragon smooths the animations for me. Essentially i let dragon do the hard work.Its kind of Dragon Frankenstiening ,glueing anims together. Ill then gla merge the whole thing . Hey man you got me started with this.. Your the man when it comes to animations im just an apprentice and don't pretend to be half as good as you.. Cheers mate,EoC will never be the same now that your not here and would never as been as good without you. EoC IS and always will be in debt and respect to you. -
Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
Seems every time i make something new and post it i get accused of somehow magically stealing it from MB2 or JKG . So im going to explain how i made the anims The prone animations were made by combining the already available animations in the gla The getting up animation is a combination of BOTH_GETUP3 6959 26 -1 30 and TORSO_RAISEWEAP4 21222 5 -1 20 I impframed them into dragon and saved the gla ,then merged to my gla and called the animation BOTH_STANDFROMPRONE 45935 29 -1 15 The down to prone animations were made by combing my reload animation i made for EOC about 3 years ago (before JKG had ever seen the light of day). BOTH_RELOAD 45396 90 -1 12 I then impframed BOTH_CROUCH3 2994 45 -1 20 I then merged TORSO_RAISEWEAP4 21222 5 -1 20 TORSO_WEAPONREADY4 1594 1 -1 20 TORSO_WEAPONIDLE4 1589 1 -1 20 I also stole some frames from BOTH_DEATH_LYING_DN 3163 11 -1 20 I made some smoothing editions in dragon and blended them together I called the animation BOTH_DOWNTOPRONE 45964 68 -1 20 now maybe you don't believe me but i cant do anything more than say .I understand your point but dont worry ill never release something i didnt make myself without permission and credit .I dont play JKG and i never heard from any source that JKG had prone in it and i never seen it mentioned anywhere.And as far as i know JKG pk3 files are locked and theres no mention of prone in the code for JKG.The new version of JKG is not released as far as i know.The version of JKG that i have on my pc is just the installer and it does not work "for me at least".As my version of JKG crashed everytime i played i Un-installed it from my pc long ago. This is not a slander or flame towards JKG only my explination and no flamming of any kind is intended. I got the idea from http://jkhub.org/topic/648-going-prone/?hl=prone and after reading the posts i thought i would give it a go Now i do use other peoples ideas , comments,tips and mods as Inspiration to make my own version of stuff .But i never just take things from other mods put them into my mod and claim credit. I think stoiss can back me up on this as i have worked with him for years and he knows how i am with such things So i can only finally say "Dont worry I dont take your stuff" As proof...I Will be releasing Evolution of Combat Version 5 in about 4 months and yes it will contain prone in the singleplayer side and Possibly multiplayer also. I invite you to download the finished ,released version Please feel free to test and examine the mods files and animations and see if you feel the same way. As a sign of good will i have uploaded some of the prone anims i made here http://www.gamefront.com/files/23760825/Prone+Dragon+anims+example.rar These anims can be loaded into dragon and inspected by all here. they are a very rough first version and i now have improved on them greatly I cannot be fairer that that? As for the code. I still work on it in my free time and No its not finished and no i didn't steal it from JKG or from MB2 or anywhere else. Im writing it myself. -
I sent you a PM with a code solution to this problem. Hope this helps.
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Delay the ability for the shot to be fired until the gun is in the correct attack firing/aiming animation ,even if pressing the fire button. Using code i have done this in EoCIII singleplayer, so when you press fire the shot will not release until your in the proper firing/aiming animation.Once in the proper firing/aiming animation it fires as normal. I think this is what you mean yes? If yes i can possibly pm you the code to do this? Just pm me if you need help
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Maybe this can help .http://www.mt-wudan.com/dragon/ I still use it today if i get stuck with something
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Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
Ha I just noticed. If you turn the sound up really loud on the video ,you can hear my 6 month old baby son crying in the background.lol -
Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
Sorry to the people who cant watch the video on you tube ,Here in Europe its like George Orwell,s 1984. controlled freedom? Ok i uploaded the same video here for anyone who is interested. http://imageshack.us/clip/my-videos/716/p3bpuahnnagetwttkwxwml.mp4/ -
Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
SO its been a few days. I've been working on smoothing the animations and doing the coding part .I hit a few walls on the way and the journey isn't over yet but the results are starting to show. The bbox problem is the key to this whole thing, Hiding in walls is a big no no and also "I've discovered" NPC enemy,s running over your legs or head is also a no no even if it does look funny. Going prone on hills / slopes etc also causes problems as well as going prone on ledges ,where you whole body is off the ledge but your feet are on the ledge. These are all problems im addressing "In code" at the moment .There are various example in the code of how slopes / ledges are dealt with and im using them as examples. I've explored various methods in the code and looked at various examples how the bbox is used, Ive also taking into account what eezstreet has said and Xycaleth and pande also. Ive decided that prone is only possible for blaster/disruptor and repeater (Long barrel weapons). Ive also added an old "Kneeling position" animation i did ages ago and a sitting firing position. heres what i have so far. http://www.youtube.com/watch?v=hByTmFjHFzI&feature=youtu.be -
Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
He returns to the weaponready position after every shot automatically. Maybe i could keep him in the firing pose for ease of purpose.Hmm that gives me an idea -
Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
So ive done some fiddling in the code ,looked at a few examples of bbox structure ,made some changes etc. At the moment im concentrating on the disruptor (sniper) only. If i can get this working ok ill do prone for the other long barrel weapons. This is defiantly a W.I.P. I need to do some more animations work for the weaponready and i still need to do more (better) code work. This is just a rough sketch http://www.youtube.com/watch?v=x26auYiGjRY&feature=youtu.be -
"Carlos spicy weener here" Oh no sorry that starwars familyguy
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Famous Vader quotes http://www.youtube.com/watch?v=duKlRvTx12c starwars top ten http://www.youtube.com/watch?v=Jo1kdsJKFQU http://www.youtube.com/watch?v=Qi_mtmMJ3kI
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"Your Mother !" (ki adi mundi ep1)
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LOL had to laugh at this one.
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Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
Thanks. Feel free to move the post to the appropriate place is it is more suited, My bad for posting here, sorry. But i digress .. So ive made 2 button slots , 1 for getting down and 1 for getting up ( cant think of a simpler way ...yet) i just want to get the animations working in game for now. for standing up i basically reversed the animations http://www.youtube.com/watch?v=JwnIKbYnLOs&feature=youtu.be so i need to do a firing position next my first attempt for the idle and firing went wrong (see bad coding example) http://imageshack.us/photo/my-images/708/qejd.jpg/ but im getting there now http://imageshack.us/photo/my-images/28/e0ht.jpg/ now its time to get my head into some code. DOH Here is the results so far http://www.youtube.com/watch?v=8_nf-_2V1FE&feature=youtu.be -
Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
Hi Katanamaru, You probably don't remember this but about 4 years ago i sent you a pm (on another forum) asking you for advice about using dragon to make singleplayer blocking animations without changing code. You gave me invaluable information , pointed me to tutorials and other forums where i could get started with Dragon. Now 4 years later i can comfortably create new animations and implement them into the GLA using GLAMerge. Every new animation ive done in EoCIII was made in Dragon and i can say "Thanks to you". Ok OK i know its not as good as your stuff but i consider myself competent and confident enough to take on this task I use Dragon for all my animations . I find it slow and laborious but precise and simple to use...... -
Working on prone sniping in singleplayer JKA
Serenity937 replied to Serenity937's topic in WIPs, Teasers & Releases
Its more of a W.I.P with code and animation difficulties as opposed to a code question alone.But feel free to move it to a different location in the forums if its more appropriate. As for a bmodel ,my first response is damm these ideas always seem simple when im dreaming them up. Im currently working on getting up from prone animations.but there still all really crap as for a firing and idle animation im just going to take 1 or 2 frames from the last 2 ,throw them in dragon and make a wobble/recoil so it looks like hes shooting. Still along way to go. These bigger tasks normally take me a few weeks to finish, animations 2/3 weeks, coding can take ages (depending on what walls i hit).. If anyone,s interested ill post report when i have something worthy. -
I'm currently working on a "Sniper mode" for the disruptor . http://imageshack.us/photo/my-images/42/0mgt.jpg/ I'm having some troubles with the coding part ,but here is what i have so far. http://www.youtube.com/watch?v=jR8JxAfLjmw&feature=youtu.be The animation took me 14 hours to get right LOL. If any coders have done this before and can give me some tips ,please pm me any help/advice or tips from any animators or coders would be appreciated.
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I can remember when Jedi Knight:Dark Forces Came out and all the excitement of Dark Forces II .Then came Jedi outcast and blew the community away with its saber combat.Sadly Jedi Academy was not received with as much enthusiasm, even though the saber mechanics where better JKA lost that starwars feeling with its weak story and poor maps.Everybody was speculating that Jedi Knight 4 would rescue the francise for years but it never happened. For me Jedi Outcast was the king of singleplayer but jedi academy multiplayer mods soon came out and the community exploded when moviebattles 1 "Jedi outcast" stopped development and Moviebattles 2 "Jedi academy" hit the community.Mods like OJP ,forcemod III , Clonewars mod and clan mod really rescued JKA.And the community became a real big monster for a few years with clans,clubs and organised competitions. Yes im an old fart