Orbiter
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Posts posted by Orbiter
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well i use 3d max for rigging. what kind or programm are you using?
there are some tutorial but there is not a step by step tutorial of rigging because is a question of methodic. you need to learn HOW rig a model. is not sufficient to assign a mesh to a bones at 100% . i not know anything about blender rigging, my field is 3d max. i not use other for rigging.
for learn how rig a model there are the @@Psyk0Sith tutorial for the basic. i learn in that mode.
http://psyko3d.50webs.com/tuts.html
in my case i simply followed this:
Thanks for the links, I use 3ds max too. they helped a lot!
so I did what you said, split the weight between the cranium and the eye 50-50, but it didn't help
Still have no idea what's going on with this
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You welcome, let me know if you got success
So I've been trying to figure out the weight tool. when I looked at the weights on the head, it was 100% on cranium. When I try to add 50% to the eye bones the exporter says there are too many vertical 5>4. I've changed a couple of things but nothing seems to give me the desired effect
The problem of course is probably that I have no idea what I'm doing lol
You've been a big help with, but is there a step by step tutorial for this kind of thing?
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You need to weight better the head. rig to ceyebrows bone the vertex of the front, and use leye and reye bones for rig the respective eyeballs leye and reye bones control the eye blink movement. they stretch the textures and rotate, creating the closing effects. rig is 100% weight to leye for left eye, and reye for right eye. for eyes edges , instead, you need to rig 50% cranium 50% leye for left eye and 50 cra 50 reye for righteye.
so, the facial skin of eyes edge need a 50-50 rig, instead the eyeballs meshes need 100% rig with eyes.
Thanks for the help! I'll try doing this tonight
Asgarath83 likes this -
Hey Guys, I'm still very new to modding, and my knowledge of 3ds max is minimal, so forgive the noobish question. I'm working on a head mod, but during the cutscenes when he blinks his eyelids only close half way
I know I'm being super nitpicky, but it's something that kind of bothers me. everything else works great, just that one detail. not sure what I did wrong, but I'm positive I did something. If anybody's had this problem before I could use some help.
Thanks!
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Tauns likes this
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I've got my hands on 3ds max 2015. I get the gist of how things work in the application now. If nobody wants to take this request on (which I understand, it's an obscure request, and a big thing to do for a stranger lol) can somebody point me in the direction of a tutorial for how to edit the character creation models and how to get them in game?
I've been looking around but I can't find anything specific to that. Any help would be appreciated, Thanks!
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Hey guys, just started getting back into jedi academy after a loooooong time off. I have been playing The Old Republic and was wondering if anybody would be willing to make a miraluka mod for sp (preferably male).
I know this is probably a super simple mod for most people (seeing as a Miraluka is just a human with a cool blindfold over there eyes), but I lack the knowledge to model this myself.
I know there are some awesome modders out there.
Please help!
some images of the kinds of blindfolds that they have
https://sageshaven.files.wordpress.com/2011/12/ravelshicho.jpg
http://i.ytimg.com/vi/pBsMWWwvoWE/maxresdefault.jpg
http://avatars.guildlaunch.net/character_files/15491043/avatar4675.jpg
More playermodels of Kel Dors?
in Mod Requests & Suggestions
Posted
Hey guys, So while looking through the mods I noticed that there was a troubling lack of Kel Dor mods. Why the kel dor no get love
anyway, I think it would be cool to add a couple more mask options (maybe taking inspiration from Sha Koon, Pol Temm, Sha Dun, and Zym's masks?).
Also something that might be a little easier is adding a fourth finger. It's just something that bugs me about the game.
I think it would work to add a bit more immersion (I know we're talking about JKA, but still lol).
Thanks!