Blender 2.64+ - Jedi Academy Plugin Suite in Utilities 7,691 20 Posted February 8, 2016 Ok I figured it out, for anyone having the same problem, heres what I did.Make new folders in the GameData/base so you have "GameData/base/models/players"Go to GameData/base/ and open assets1.pk3 with 7zip (or anyother file extractor) but dont extract unless you really want to.While inside go to models/players/ and find _humanoid folder then drag and drop that into "GameData/base/models/players"Thats it and so when making a saber hilt or model or anything, make sure the .glm and texture files are in "GameData/base/models/"Like for saber hilts its "GameData/base/models/weapons2/(saberhilt name)"and for player models its "GameData/base/models/players/(model name)" Hope this helps anyone and that I didnt make it confusing >.< xDI just started making my own models for JKA so this is pretty new to me lolOmg... you are a genious, it worked! You saved me! haha THANKS
Pakscape in Utilities 19,249 7 Posted October 26, 2015 Strange bug: I can only open o file inside paskape, with folders no problem. But files? can only open 1. LoL.
Blender 2.64+ - Jedi Academy Plugin Suite
in Utilities
Posted
Omg... you are a genious, it worked! You saved me! haha THANKS