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The One and Only

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  1. Ok, yesterday morning I made the mistake of going to the nearest town with a shopping centre, which is possibly the most disgusting, filth ridden hole I've ever seen. I now seem to have contracted something resembling the plague, and need to go and lie down before my head explodes from looking at a screen for more than five minutes at a time. Consequently there's no way in hell I'm going to be able to finish this off (despite being frustratingly close to completion) in time for Christmas. Lesson learned, the south end of England is the shit end.

  2. I'm throwing snowballs at Galak Fyarr as we speak. Admittedly they still look like Thermal Detonators, but they act like snowballs, and the harder you throw them the more damage they do. Also recently finished functionality for the "Sleigh Rein" grappling hook, as well as a bunch of other stuff which I'm having too much fun pelting the Admiral (That should be a saying) to explain.

  3. Patches, bevels, caps etc. are designed specifically for curved surfaces though, and they have a number of advantages over brushwork for this purpose. They aren't standard "solid" geometry, they're mathematically defined surfaces intended to make smooth curves. Trying to line brush work up with a bevel curve just doesn't work, and even if you get it close it'll be wrong again when the LOD changes. It's also much easier to smoothly and continuously texture a curved surface made with a bevel, since they have different texture projection options.

  4. Right, if anyone's up for doing weapon models, I'm after some slightly archaic looking guns. Some I have references for, others are more general. I'll be needing:

     

    Flintlock Rifle (Disruptor Rifle)

    Crossbow (Bowcaster, I guess? might just use @@Inyri's if that's alright)

    Automatic Rifle (Repeater), specifically this: http://img440.images...9940001791j.jpg

     

    Flare gun (DL44 Pistol)

    Pepperbox pistol (Bryar Pistol) http://hellinahandba...box-handgun.jpg

     

    De-icer Flamethrower (DEMP 2) http://farm8.staticf...a544364cb_z.jpg (paint the can to look like a can of de-icer, perhaps?)

     

    Bauble (Det Pack)

    Some sort of hook thing, that will be to hold a line of tinsel (Trip Mine)

    Additionally, a bazooka to replace the Rocket Launcher would be nice, but not strictly needed.

     

    I still need to come up with one more sidearm for one of the classes, anyone have any suggestions?

     

    In this case, speed in more important than quality. If anyone feels they can help out, go for it!

  5. Well, I'm going to try and replace weapon spawners with random present drops, which will contain power-ups, so weapon placement might want a little bit of tweaking (you could put more locations in, there will only be one present on the map at a time). That's the only technical thing, otherwise if you want to put a giant Christmas tree in somewhere, and strings of lights around the place that would be great!

     

    Edit: Oh, I'm also adding a grappling hook for one of the classes, but that shouldn't cause any problems.

  6. Ok, I'm in the process of creating a vastly simplified Christmas version of this mod. It's stripped down to three classes, and a simpler system for choosing weapons and abilities that more closely resembles base JKA's force power selection, and the objective-based game mode is out for now (FFA, TDM and CTF only, duel and siege probably won't work properly). However, I'm making all new powers, altering weapon functionality and changing the graphical style.

     

    I will however, need some help. I can do all the coding and GUI work myself, if I have time I'll get going on a map or two as well. I need people to make weapon models (guns) and a small number of player skins (models would be preferable, if anyone can work that fast). At a push, if anyone wants to put together some Christmas themed maps that would be great too. I've already spoken to Caelum and there's a high probability of hosting an event for this too, but I need to be finished within the next 3/4 weeks. Get to it people! (please)

  7. I threw it down as a temporary water shader, I'll fix it when I finish getting the fx_runners to work.

     

    If you like I have this water shader lying around somewhere:

     

    shot0385.jpg

     

    Looks pretty damn good when it's moving around ingame. I can't take all the credit, it's an improved (if I do say so myself) version of something by Darth Norman.

    TwinHits likes this
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