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Posts posted by minilogoguy18
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Why are you using both Max and Maya???
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Lugormod is the only way I know of doing what you want which is real time editing of the map in game, everything but the brushes can be changed. Multiplayer only but you can load a sp map if you want but npcs don't behave properly on the jamp engine.
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The nose could use some more shape, mainly the nostrils can be a bit wider and rounder.
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Well at least RP servers will have a more proper mod to run, none of them seem to run something like this or lugormod even though it fits way better than JA+.
Hopefully this brings more servers with this gametype, always loved the leveling and money system of lugormod, gave a very dynamic feel to the game rather than running around mindlessly in a JA+ FFA server.
Are you going to implement any object placement like lugormod? Seems to help keep players on servers since you can run base maps without a need to download and heavily modify them so they feel like a new map.
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I'd like to see more features, mainly the menus which I don't think would be possible without a clientside download and mods that heavily rely on clientside downloads never stay popular. Right now it looks very similar to Lugormod.
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All this talk of tablets makes me wish I had a Cintiq or something equivalent.
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I'm both double posting and bumping my own topic...
Just finished UV mapping, got some more inspiration, been too busy lately to do any modding but wanna get this one moving along. Also has the above mentinoed animation sequences finished, still really want to make an exhaggerated run cycle rather than speeding up the walk cycle and passing it off as a run. These were light, small and fast so I want to emphasize on that.
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I'd join if I didn't have to make an account on a website that I'd never use.
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5-6 years to learn how to reskin things?!
No wonder you can't make any art content, not with the mind set that it takes years to learn.
Why offer shaders? That's the easy part.
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I can say they are not as large as they seem in the picture, the pen is large.
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I've been using the large intuos 3 for 6 years so far, a must if you're doing any sculpting in mudbox or zbrush, also use it for sketching.
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They don't even seem to be hosting JA anymore, probably because of the attacks.
A friend had a server through mammoth games, was great, even though I didn't own the server I had full access so I can vouch that it was a good host. Good ping and reliable. They also host my favorite mod, lugormod.
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Before you're updating drivers are you uninstalling the old? Sometimes there can be conflicts with bits left over from the old driver.
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When you set the custom width and height did you set it to your desktop resolution?
The opening cutscenes or any custscenes that are .roq videos wont work in widescreen and always will be black no matter what you do. The black screen during gameplay though is definitely a resolution problem. Also, if you are running the game in a mod like JA+ there may be another cfg you'll need to modify for the resolution to be right as some mods will generate their own config file.
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It's very out of proportion, feet are too narrow, legs too short, arms too short, head a bit too large and hands too small.
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Your video card is stupid old, it's no wonder you can't run anything in your native resolution without lag, it's not even a driver or pc problem, hardware is just way out of date. The chipset is from 2007 which in technology terms is ancient.
Since you're on a widescreen monitor try some of the fixes here or run in window mode at a low resolution, try setting the graphics to a medium setting in the menu, granted you are able to get to the menu.
http://www.widescree...di_academy.html
To say a game doesn't support widescreen is retarded, it's a rendered 3d environment, not pre-recorded video that's being stretched to fit. The only parts that are stretched when playing in widescreen are menu's and huds.
Also, I've run TONS of way older games on win 7 x64, Star Wars Rogue Squadron and Star Wars X-Wing Alliance to name a couple in full widescreen, didn't even have to go to classic theme.
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Reminds me of Metal Gear Solid: VR Missions
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Well I'd say I have around 6 or so years with Softimage alone and more like 10 overall with 3d modeling since I started out with programs like Milkshape 3d and 3ds Max before moving to Softimage. I don't know if I could land a job since I don't even find myself having the time lately to even pick at some models that I have that are half finished let alone put together some sort of portfolio.
My cousin on my moms side has been doing it for over years, I think I need to just get a hold of her, been a long time but she may be able to fill me in on whats needed since shes at the point where shes doing the hiring.
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Indeed. Either way, I'm hoping to get a certification from MS on web stuff soon, that way I can spend my volunteer hours making web pages for the local funny farm. Florida has something called a Bright Futures scholarship, and if you have a 28 or better on the ACT (I got a 28) and spend 100 volunteer hours, you get a huge tuition cut (almost 100%)
My GF had that scholarship, payed for everything, about to graduate to become an RN.
I'd like to try to get into the industry but couldn't go back to school for a degree relating to it, see too many people come out of school with skills that seem not so great, seems like the former game modders make the better game artists just from having tons of more hands on experience.
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Oh yeah, forgot about that one, good thin about it is that it's free.
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^ZBrush, Mudbox and Photoshop can all do 3d painting, file must be .obj for all 3, don't think they can accept anything else as an import other than of course the scene files they create.
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90% of the time enviroment gloss shaders are used incorrectly IMO.
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The thing that you may be looking for is anything that handles UV info, any 3d modeling application can do this, you'd just have to import the model.
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^The player modeling one isn't much better than the one that comes with the SDK. He even used an image of Aurra Sing from that tutorial.
I mean, you guys do know that there is a MS Word file tutorial that comes with the JA SDK right?
I have had no time lately since I keep staying late at work to make some more money but I'll probably do one for a walker type model too since I've been picking at the at-rt.
Empty test map
in Mod Requests & Suggestions
Posted
I had one some time ago that used tatooine textures and skybox and I thought it was on jk3files.com but after some searching I can't seem to find it. I pretty much want just and empty map with a single spawn point for the player to test things like vehicles mainly so that the load time is quick.
Figured it shouldn't be too much trouble for a mapper out there to do, thanks for looking.
Some of my super old ship models can even be seen in this old map that I can't find, like the v-wing for instance.