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paul/energy

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Posts posted by paul/energy

  1. I thought I'd just post a quick summary of ctf in jka, for you that do not know tongue.png.

     

    ''In Capture The Flag (CTF) there are two different teams and bases. The objective is to get the other team's flag to the flagstand located in your base, while your own flag is still there and thus get a capture. One round CTF usually lasts 20 minutes unless the game goes into overtime. In overtime the winning team is decided with a sudden death method. For the purpose of keeping your own flag on the flagstand while still getting the opposing team's flag, the players are assigned different positions before the game begins.

     

    Pick Up Games (PUG) usually start with two players of relatively equal skill agreeing to perform the role of captains. The captains then have a duel using blaster pistols. The winning captain then gets the right to pick the first player for his team before the losing captain. After that the captains pick players in turns until both teams usually have 4 players. Bigger teams are sometimes formed, if the map played is larger.

    After this the positions are decided. The most common positions are:

     

    Offense - The goal when playing this position is to get the opposing team's flag and bring it to your own base to get a capture. You should also try to help your fellow Offense player to get out of the opposing team's base or assist your team's chase defense player in the returning your team's flag. Still, you should always try to stay relatively near to the opposing team's flagstand in case their flag is returned, so you can grab it quickly.

     

    Chase Defense - Here the objective is to try to stop the opposing team's Offense players from getting to your team's flag. In situations where your team's flag gets stolen, it is your responsibility to go to the opposing team's base and get it back.

     

    Base Defense - Much like the Chase Defense, the objective of Base Defense is to stop the opposing team's Offense players from getting to the flag. The time where the two roles start to differ is when the flag is stolen. Where the Chase Defense goes to get the flag back, the Base Defense's responsibility is to clear his team's base of the opposing team's players and try to keep his own team's flag carrier alive.

     

    Midfielder - In some bigger games with more players, one player is quite often assigned to the role of Midfielder. The goal here is to help all the players on your team and be a annoyance to the players of the opposing team.

    Most games usually have 2 Offense players, 1 Chase Defense player and 1 Base Defense player.'' (written by tritoch, taken from http://tritoch.drupalcafe.com/ctf)

     

    As far as maps goes, the maps that get played are CTF4 and the ones made by tritoch, which can be found here http://tritoch.drupalcafe.com/maps

     

    A few various things we do are a lot selfkilling (/kill), due to a slow force regen time, selfkilling allows you to gain better spawns for positioning, if youre out of ammo, or to rejuvenate force. We also use force change configs, base defenders will use these alot to change between team energize and team heal.

    {JoF} Atlas likes this
  2. How the heck do I bind focepower-settings (for example forcepowers 7-1-033330000332000330) .

    It never gets updated when I try to bind that

     

     

    I feel like the biggest noob now. :|

     

    you have a config called lightside.cfg then you bind in your normal config bind F5 "cl_noprint 1; exec lightside.cfg; cl_noprint 0; forcechanged; wait; wait; KILL; wait; wait; echo ^5Light ^7Config Loaded"

  3. I thought I'd just post a quick summary of ctf in jka, for you that do not know :P.

     

    ''In Capture The Flag (CTF) there are two different teams and bases. The objective is to get the other team's flag to the flagstand located in your base, while your own flag is still there and thus get a capture. One round CTF usually lasts 20 minutes unless the game goes into overtime. In overtime the winning team is decided with a sudden death method. For the purpose of keeping your own flag on the flagstand while still getting the opposing team's flag, the players are assigned different positions before the game begins.

     

    Pick Up Games (PUG) usually start with two players of relatively equal skill agreeing to perform the role of captains. The captains then have a duel using blaster pistols. The winning captain then gets the right to pick the first player for his team before the losing captain. After that the captains pick players in turns until both teams usually have 4 players. Bigger teams are sometimes formed, if the map played is larger.

    After this the positions are decided. The most common positions are:

     

    Offense - The goal when playing this position is to get the opposing team's flag and bring it to your own base to get a capture. You should also try to help your fellow Offense player to get out of the opposing team's base or assist your team's chase defense player in the returning your team's flag. Still, you should always try to stay relatively near to the opposing team's flagstand in case their flag is returned, so you can grab it quickly.

     

    Chase Defense - Here the objective is to try to stop the opposing team's Offense players from getting to your team's flag. In situations where your team's flag gets stolen, it is your responsibility to go to the opposing team's base and get it back.

     

    Base Defense - Much like the Chase Defense, the objective of Base Defense is to stop the opposing team's Offense players from getting to the flag. The time where the two roles start to differ is when the flag is stolen. Where the Chase Defense goes to get the flag back, the Base Defense's responsibility is to clear his team's base of the opposing team's players and try to keep his own team's flag carrier alive.

     

    Midfielder - In some bigger games with more players, one player is quite often assigned to the role of Midfielder. The goal here is to help all the players on your team and be a annoyance to the players of the opposing team.

    Most games usually have 2 Offense players, 1 Chase Defense player and 1 Base Defense player.'' (taken from http://tritoch.drupalcafe.com/ctf)

     

    As far as maps goes, the maps that get played are CTF4 and the ones made by tritoch, which can be found here http://tritoch.drupalcafe.com/maps

     

    A few various things we do are a lot selfkilling (/kill), due to a slow force regen time, selfkilling allows you to gain better spawns for positioning, if youre out of ammo, or to rejuvenate force. We also use force change configs, base defenders will use these alot to change between team energize and team heal.

    Raz0r likes this
  4. I'll be looking into the Q3 source code for such things and probably take how things work directly from there to avoid any issues.

    Detpack jumping sounds interesting, I might look into it, but it sounds 'unskillful' in one way or another to be able to line up a few detpacks wherever you want and get easy boosting.

    Sure, it would be limited to what the map gives you, but then there's freestyle maps.

     

    Not sure what you mean by the jumping off rockets idea.

    Well, you can interact with rockets fired by other people, i.e. use it as a platform to strafe off of.

    As far as maps goes, the ctf community has a very good mapper who im sure would be interested in making maps.

  5. Pretty damn nice. I think I've seen Avalon once but the rest were new to me. I'm a big fan of CTF, it's pretty much the only aspect of JKA that I never was quite able to pick up properly. Probably because it actually requires skill, haha.

     

    Well, new players are always welcome. Its just the learning curve is very steep.

  6. yeah id definately be interested in a trickjumping mod, i know a bunch of us in the ctf community would definately be interested.

     

    list of things that could be changed:

     

    -blaster rifle to have splash damage for similar thing to plasma climbing

    -make detbacks blow up faster so you could do detback jumps

    -weapon switch faster

    -knockback of the rocket would need to be increased as climbing up a wall with the current rocket is impossible

     

    another little idea, make it so you can jump off of your own rockets in a similar way you can with other peoples.

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