Sorry for not posting in a while. Got busy with various projects and stuff. There is a way to get parts of Jedi Outcast models into JK3, and vice versa. For example, you have a JK2 model's head and a JK3 model's body. You open up the JK2 model in Blender and save it as a .blend file. Then, you open up the JK3 model and save it as a .blend file as well. With the JK3 model open, press SHIFT + F1, which is the Append command, I believe, and you open up the saved JK2 .blend file, and it takes you inside the .blend file. Go to the folder labeled Objects, and select all the parts of the JK2 head model, i.e., head, head_face, head_mouth_eyes, and so on. You will have that added in with the JK3 body, but it's not done yet. Select all of the JK2 model's parts that you added and then select a single part of the JK3 model, like the torso. Copy the modifiers from the JK3 torso, for instance, to the JK2 model's parts, and it will have the JK2 model's parts applied to the JK3 skeleton, provided the JK2 model doesn't use any of the Outcast exclusive bones, like the left and right tarsals. Make sure the hierarchy is correct and save as a .glm when you're done. Some things may need to be renamed, so if something doesn't work out right, make sure all of the new parts are named correctly. I'm still figuring out how to deal with the bone differences between JK2 and JK3 when converting, but as long as a part doesn't have any JK2 or JK3 exclusive bones, it should be convertible to the opposite game. I've got a JK3 Luke head on the JK2 body, and also a JK2 Mara Jade head on the JK3 Gweth model, so I know that this is indeed possible. Sorry to bump an old topic! Hope this helps!