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Everything posted by RevanKnight
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It still needs a little work, but I do plan on releasing it soon.
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I made this sometime ago, I never released it though.
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Version 1.03
2,650 downloads
In celebration of the 7th year anniversary of The Clone Wars TV series, I decided to release this model. I made this model once, sometime ago, it wasn't very good... So I decided to try again! The model has two versions, Clone Wars (animated look from the show), and a realistic version (after many requests, I decided to add Hapslash's Anakin's head). To use this mod, place the "CWAnakin.pk3" file in your "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base" folder, or wherever your base folder is. If you want the realistic looking Anakin, place the "CWAnakin_r.pk3" file in the same place. NOTE:You will need the "CWAnakin.pk3" file for the "CWAnakin_r.pk3" file to work, if you are wanting to use the realistic version. To use on of the playermodels, type one of the following with the prefix "playermodel" on the command console. CWAnakin, (Anakin) CWAnakin_cape, (Anakin with cape) CWAnakin_hood, (Anakin with hood and cloak) CWAnakin_space (Anakin with space helmet) CWAnakin_backpack (Anakin with Republic backpack) CWAnakin_trespass (spawns Anakin in winter robes). For realistic Anakin (uses Anakin's head from Episode 3), type one of the following: CWAnakin_r, (Anakin) CWAnakin_cape_r, (Anakin with cape) CWAnakin_hood_r, (Anakin with hood and cloak) CWAnakin_space_r (Anakin with space helmet) CWAnakin_backpack_r (Anakin with Republic backpack) CWAnakin_trespass_r (Anakin in winter robes). Known bugs and issues: The tunic, in some poses, clips through the pauldron. Various other cliping issues. I intend to fix most of them at a later date. Enjoy! -
I made a vader/magnaguard crossover sometime ago that I never released. If you guys would like to use it as the base for your model you can. The body isn't great since it's the magnaguards body, but the head might be useful.
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Okay guys, I'm planning on releasing it tomorrow (October 3), it will be the 7th year anniversary of The Clone Wars. I changed my mind about adding the extra texture and the poncho, they were taking to much time, and weren't turning out will. I think I might add them later on in a update or something. I'll try to post here with some pics before tomorrow so you all can see what's changed.
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New update on the space helmet.
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Scripting a enemy character to change level upon death.
RevanKnight replied to RevanKnight's topic in Modding Assistance
Okay, thank you! -
Scripting a enemy character to change level upon death.
RevanKnight replied to RevanKnight's topic in Modding Assistance
How do I make the characters death activate the script? -
Scripting a enemy character to change level upon death.
RevanKnight replied to RevanKnight's topic in Modding Assistance
So, make it so target_level_change is activated by the death script, okay I'll try it, thanks! -
Not much of a update but here is what I have done in the past month. I added arm pads and changed some of the textures. And I have been working on a cloaked version. Which one do you all think is better? This one? or this one? The first one has a lot of clipping issues, it's from Toshi's Luke. The second one is Hirman's Ventress's cape. I also have made a few color variations. I made the white armor from the Wii Lightsaber game, and a Sith version. Tell me what you guys think!
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Thanks! I had no idea that there were so many vehicles for this game!
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Is that a AAT in the background?
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Thanks guys!
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I'm looking for a Vulture Droid vehicle/NPC. I know that Movie Duals 2 has a map object one, but I don't know how to turn it into a .md3 into a .glm. If anyone knows where I could find one, or make one, or turn .md3 files into .glm files it would very helpful. I'm also looking for a Jedi Fighter (preferably one from the Clone Wars or Attack of the Clones).
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Looking for a staff or pole arm.
RevanKnight replied to RevanKnight's topic in Mod Requests & Suggestions
That's very close just needs to be double bladed. Just found one that I think will work. http://jkhub.org/files/file/1903-sp-monk-robe-pack/ -
Has any one ever come out with just a plain staff? I'm looking for staff that I could reskin and make look like the Sith Assassin staff from KOTOR 2. Here's a pic.
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Ya, the helmet is a major workinprogress. Most of the models in JKJA look very animated anyway, but I see your point. Most of the model is made up of edited frankesteins of Jaden (head and body), Hirman's Ventress (cape) and HS's Anakin (hoods and hair). Here's a update with the pauldron that JAWSFreelao put on it! The belt and pack are from Quinlan Vos.
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Sure! I was going to make the belt packs for it, I've just been stumped on which ones to use. Just P.M. me your email and I'll send it your way.
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I have tried using HS's head before, to me the facial structure doesn't look right for the animated one. Maybe it's just the textures giving me that impression. Maybe if I make the eyes bigger and mess with the head, nose, and mouth size it could work.
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I've been working on a update for my Anakin, and I wanted to get some input on some stuff. First off, which one should be the default outfit, the blue one? (below) Or the black one? (below) I personally like the black one, but the blue is more accurate. Tell me you think! Here are some other pics. The cold weather gear from the episode Trespass... The space helmet from Cargo of Doom... And the Clone Trooper backpack from the Clone Wars movie. I don't know if I'm going to include this last one, it's from Downfall of the Droids, it's a frankstein from Toshi's Luke and it has a lot of clipping issues. Tell me what you think! :NOTE: I'm not going for a realistic look I'm going for a "Clone Wars" look.
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Starkiller Jedi Adventure Robe
RevanKnight replied to RevanKnight's topic in WIPs, Teasers & Releases
Okay guys, it's finally out! Here is the link! http://jkhub.org/files/file/2383-starkiller-galen-marek-jedi-adventure-robes/ Tell me you think! -
Yes! Thank you, it works now!
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Starkiller Jedi Adventure Robe
RevanKnight replied to RevanKnight's topic in WIPs, Teasers & Releases
More unexpected issues, I'm really sorry. It may be a few days before they are fixed...