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RevanKnight

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Everything posted by RevanKnight

  1. So far it is going very well. I frankensteinied a bunch of characters for the model, and it is almost done. At this point all i need is to finish the textures and some other stuff. I am also thinking about adding "Reborn Revan" to the model and i would need a ripped cape and robe for that. If someone would like to make them I would love that! I'm new to the modeling world, and I'm not very good at it, but i can frankenstein! P.S Intone, thanks for the sounds!
  2. Hello everyone! I'm working on a SWTOR version of Revan! What you guys think i should have in the package? Should it have a cape? What about male and female versions? Masked and unmasked versions? Do you think Bioware would kill me if I used there sounds?
  3. JKJA, after trying to load the map in the game. I saved it as a compiled .bsp file. How do you save it as a JKJA version?
  4. How do you do that? Do you place it in the gamedata folder or something?
  5. I have been trying to edit the entities on the level t1_rift with Quark, and every time i even do the slightest edit it give me this error: Error: CM LoadMap: maps/t1_rail.bsp has wrong version number (46 should be 1) please help!
  6. Hi, I am new to scripting JKJA and i have been working on a Clone Wars mod for a while and i wanted to flip some of the missions around on the SP campaign. I know some of the basics of scripting but i can't figure out how get missions to change what a mission does when it ends. For example, i would like t1_rail, t2_rouge and some Outcast levels, to become missions like Vjun and Hoth (missions that you are forced to play and in a consecutive order ) and vice versa. Basically i want to know how to change what type a mission is and what a mission does when it ends. I also want to know how to add levels to the selectable missions menu. Thank You.
  7. Thank you all so much, it worked!
  8. I am now getting this error when I try to load a saved game: "Error: Loaded chunk (LVLC) has different length than requested"
  9. Would any of this have to do with the fact that I don't have the update patch for JKJA?
  10. When the game is loading even when I start a new game.
  11. Well, it got rid of the error messages but it still crashes...
  12. Here are the errors " Assertion failed! Program: ... File..\..\..\code\game\NPC_stats.cpp Line: 497 Expression: keyFrame < animations[animNum].numFrames For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts (Press Retry to debug the application - JIT must be enbled) " Assertion failed! Program: ... Filec:\openjk-master\code\qcommon\../.../ghoul2_shared.h Line: 426 Expression: idx>=0&&idx<size() For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts (Press Retry to debug the application - JIT must be enbled)" " Debug Assertion failed! Program: ...ucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe File: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector Line: 932 Expression: vector subscript out of range For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts (Press Retry to debug the application - JIT must be enbled)" " Debug Assertion failed! Program: ...ucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe File: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector Line: 933 Expression: "Standard C++ Libraries Out of Range" &&0 For information on how your program can cause an assertion failure, see the Visual C++ documentation on asserts" (Press Retry to debug the application - JIT must be enbled)"
  13. I have been trying to make a Single Player force power mod, so I have been editing SP Game Library. And when I build it, it shows no errors, but when I put the jagamex86.dll file in to the GameData file and load the game it gives me a bunch of errors and crashes. Please help!
  14. Ok, thanks ill see if that fixes it!
  15. I have been running it from /OpenJK/code
  16. How do I use the top level script?
  17. I have been trying to compile the OpenJK code with cmake , but it is always giving me a error message " CMake Error at CMakeLists.txt:5 (message):Use the top-level cmake script!" please help!
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