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Arthor

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Posts posted by Arthor

  1. Thanks for the tips i choose the one with the installer however i do not know if you can answer this question but my maps does not want to save, i was following the tutorial you suggested to get started ? and i get this message

    "ERROR: couldn't open E:/Program/Lucasarts/Jedi academy/GameData/base/maps/NewmapNo brushes selected.
     for write
    Autosaving..." 

     

    I wonder what that could mean i was on tutorial basic brushes. And it was hinted in the tutorial that the install might be the problem but everything is in order.

    Hope you guys can help! 

  2. Hey, I wanted to ask you guys a question! I do not really know where to post it but i have started to use a program called autodesk inventor (is a tool to create models and assemblies) and i was wondering if there is a similiar tool that can create things for this game, as i would like to learn how to create models or even maps. I am mostly used to creating npcs and do machinimas, but i would like to broaden my knowledge in these fields. What do you guys recommend, is it to follow the steps on the tutorial section are are they outdated? Is Radiant still the best tool to create maps and map objects or is there a new better tool for that. 

    Thank you guys for your time   

    Smoo likes this
  3. With the npc tool you can choose the option open from pk3 and then you can find the pk3 that you would like to open for instance TSE npcs, from there you can choose the exact npc file you would like to change the value of the health and then you just need to save it. Hope this helps :) 

  4. Hey ! 

    I really enjoy your mod and i would just suggest that it would be really cool if the charcters could be made even more unique by giving them custom animation that fit their style.

    I understand if this is something that cannot be handled quickly, however i would have been a fun addition if i may say so myself. 

    Best regards 

    Arthor  

    Droidy365 likes this
  5. Sorry i will try to explain it better !

    So in the normal game we could example spawn npc spawn luke npc1 and by naming that luke npc "npc1" you could be able to control that luke npc with a command that target specificly named npc1 and was wondering if that was possible to do in the mod as well ?

    Droidy365 likes this
  6. Hello 

    I have recently downloaded this mod from the internet and i have found it very useful with all the different characters and i am looking forward towards the new patch with the customisation of the npc allignment however i am trying to make a machinima with this mod and i was wondering if you could help me because i would like to use the animation menu but it creates a problem with the kotf menu. Do you guys know how to solve this issue and also are you guys on adding such a feature 

    Best regards 

    Arthor 

  7. Hello !

    I am a machinima maker and i would like to learn more about coding and i was wondering about the saber wielding npcs have the possibility to keep running with you as blaster wielding npcs does.

    I understand that these types of coding would be hard coded.

    Thanks in advance

    Arthor

  8. Hey !

    I have a question about the movie battles 2 mod about how to get their maps working in SP. I want to make some movies in jedi academy and movie battles have great maps for that however the npc do not function well and i was wondering if there is a possibility to change this. I have started on a script about it already just needing the material so to speak. there is also a spawn point error and also some does not even let me load the map.

    Thanks in advance. 

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