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aramil248

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Everything posted by aramil248

  1. Sorry for not replying for a while. So I randomly booted up my pi today and tried out ja and it worked and was able to play it. I recorded 2 videos on my phone of it. https://youtu.be/AFxTSehI58Q https://youtu.be/_7cWqz9yazM
  2. I rebooted the pi then ran glgears and saw openjk working. And could not do anything even alt tab when it froze up. I'm thinking maybe I need to up memory split so gpu has more than 64mb vram.
  3. so i got it to load to the main menu but then when loading up a solo game the pi froze up on loading ffa1
  4. I did install them but did not reboot after maybe I should of
  5. pi@raspberrypi:~ $ cd jediacademy/ pi@raspberrypi:~/jediacademy $ ./openjk.arm OpenJK-MP: v1.0.1.0 linux-arm Mar 1 2016 ----- FS_Startup ----- Current search path: /home/pi/.local/share/openjk/base ./base/assets3.pk3 (16 files) ./base/assets2.pk3 (62 files) ./base/assets1.pk3 (8320 files) ./base/assets0.pk3 (15346 files) ./base ---------------------- 23744 files in pk3 files execing mpdefault.cfg couldn't exec openjk.cfg couldn't exec autoexec.cfg ----- Initializing Renderer ---- Trying to load "rd-vanilla_arm.so" from "."... QKEY found. SDL using driver "x11" Initializing display Display aspect: 1.771 ...setting mode 4: 800 600 ^3WARNING: Couldn't get window display index, no resolutions detected: Invalid window ...ERROR: no display modes could be found. GL_RENDERER: (null) tty]Segmentation fault pi@raspberrypi:~/jediacademy $
  6. ok so far i got it all to compile by just using the steps for compiling it on pc right now im ftping the pk3s from the disk to the pi will post what happens
  7. i dont get what you said but ok I will Google about it
  8. So how will I compile openjk for arm on ubuntu 64bit?
  9. what i was going to try to do was compile it on my desktop then ftp it to the pi then try to run it on the pi
  10. I also got sticky landing forgot where though. I just igoured it. And I compiled it myself on ubuntu 15.10 64bit In my openjk video I uploaded a while ago you see the sticky landing error show up.https://youtu.be/ukx0RZLJWzE i dont open the console you must see it in the top left corner.
  11. How would I compile it? I'm not compiling it on the pi that would take forever
  12. I was wondering how i could get ja/openjk running on my raspberry pi?
  13. the commands like i put in adminadd and the server just says it
  14. @@Raz0r for some reason every command i put in the server console just makes the server say i even tried rcon in game same thing
  15. i got it for free i think the ceo is thinking about hosting ja servers since he was the one who offered me it
  16. im using 32bit that i compiled for linux
  17. JAmp: v1.0.1.1 linux-i386 Nov 10 2003----- FS_Startup ----- Current search path: /home/raymond/.ja/japlus /home/raymond/ja/server/japlus/sh_lua.pk3 (5 files) /home/raymond/ja/server/japlus/sh_animations.pk3 (3 files) /home/raymond/ja/server/japlus/japlus_sabers.pk3 (129 files) /home/raymond/ja/server/japlus/jampgame_mac.pk3 (1 files) /home/raymond/ja/server/japlus/jampgamex86.pk3 (1 files) /home/raymond/ja/server/japlus/efx_MOD.pk3 (10 files) /home/raymond/ja/server/japlus ./linuxjampded/japlus /home/raymond/.ja/base /home/raymond/ja/server/base/assets3.pk3 (16 files) /home/raymond/ja/server/base/assets2.pk3 (62 files) /home/raymond/ja/server/base/assets1.pk3 (8320 files) /home/raymond/ja/server/base/assets0.pk3 (15346 files) /home/raymond/ja/server/base ./linuxjampded/base ---------------------- 23893 files in pk3 files execing mpdefault.cfg execing jampserver.cfg couldn't exec autoexec.cfg --- Common Initialization Complete --- Opening IP socket: localhost:29070 Hostname: Alias: Alias: Alias: Alias: Alias: IP: execing server.cfg sv_maxclients will be changed upon restarting. g_gametype will be changed upon restarting. execing jk2.cfg execing server2.cfg ------ Server Initialization ------ Server: mp/ffa1 ----- FS_Startup ----- Current search path: /home/raymond/.ja/japlus /home/raymond/ja/server/japlus/sh_lua.pk3 (5 files) /home/raymond/ja/server/japlus/sh_animations.pk3 (3 files) /home/raymond/ja/server/japlus/japlus_sabers.pk3 (129 files) /home/raymond/ja/server/japlus/jampgame_mac.pk3 (1 files) /home/raymond/ja/server/japlus/jampgamex86.pk3 (1 files) /home/raymond/ja/server/japlus/efx_MOD.pk3 (10 files) /home/raymond/ja/server/japlus ./linuxjampded/japlus /home/raymond/.ja/base /home/raymond/ja/server/base/assets3.pk3 (16 files) /home/raymond/ja/server/base/assets2.pk3 (62 files) /home/raymond/ja/server/base/assets1.pk3 (8320 files) /home/raymond/ja/server/base/assets0.pk3 (15346 files) /home/raymond/ja/server/base ./linuxjampded/base ---------------------- 47786 files in pk3 files Loading dll file jampgame. Sys_LoadDll(/home/raymond/ja/server/japlus/jampgamei386.so)... Sys_LoadDll(/home/raymond/ja/server/japlus/jampgamei386.so) failed: "libreadline.so.6: cannot open shared object file: No such file or directory" Sys_LoadDll(./linuxjampded/japlus/jampgamei386.so) failed: "./linuxjampded/japlus/jampgamei386.so: cannot open shared object file: Not a directory" Resolving masterjk3.ravensoft.com masterjk3.ravensoft.com resolved to 63.146.124.53:29060 Sending heartbeat to masterjk3.ravensoft.com Resolving master0.gamespy.com master0.gamespy.com resolved to 69.10.30.248:29060 Sending heartbeat to master0.gamespy.com Resolving master.qtracker.com master.qtracker.com resolved to 63.144.111.10:29060 Sending heartbeat to master.qtracker.com Resolving clanservers.net clanservers.net resolved to 208.167.241.123:29060 Sending heartbeat to clanservers.net Resolving masterjk3.ravensoft.com masterjk3.ravensoft.com resolved to 63.146.124.53:29060 Sending heartbeat to masterjk3.ravensoft.com Sending heartbeat to masterjk3.ravensoft.com Sending heartbeat to master0.gamespy.com Sending heartbeat to master.qtracker.com Sending heartbeat to clanservers.net Sending heartbeat to masterjk3.ravensoft.com Sys_Error: Sys_LoadDll(jampgame) failed dlopen() completely!
  18. i get this error on a map that worked under baseja winxp but in openjk ubuntu i get MAX_PATCH_PLANES
  19. thanks all for the help i got a centos vps with a ja+ server running on it now i was going to run it ja++ but it errors when i put in the jampgamei386.so for ja++ in the japlus folder
  20. i have not got the vps yet im just wanting to know what specs it needs to have. can it run off a centos vps?
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