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Keyten

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Posts posted by Keyten

  1. ^ sorry, Safari or jkhub forum engine makes all words starting from uppercase letter

     

    Hey.

    I found these videos on youtube:

    https://www.youtube.com/channel/UCTneqBS1gPFqajB6KE4IH-A

    Wow-wow-wow, there's bumpmapping, reflections, water with waves and so on!

    Wonderful, isn't it?

     

    (when i had tried to use rend2, it had only sun shadows and autobumpmapping... and crashes on almost all maps)

     

    And there's foliage, grass, postprocessing and so on in the warzone mod's rend2! Amazing too.

     

    Sooo... there are two questions:

     

    1. It is known it is meaningless to try to remake JA on other engines: Disney will kill it. So there's only one way to get JA with good graphics: to change JA.

    How do you think, will JA ever look like some of modern games now (UE, Unity, CryEngine, etc)? /please answer only if you really know why you think so/

     

    What do they use for realistic result image except for things made in rend2 already? High-poly models? SSAO (yea, I don't know whether it is in rend2)? Will JA community ever made them all?

     

    2. Maybe somebody of you, reading this post, wants to make a mod for ja sp / mp maps / models with new shaders for everything? Shaders with reflections and bumpmapping for metal, for rocks, for everything we meet in game! Shaders for water with waves and reflections! Shaders for stormtroopers with reflections!

     

    Just imagine this amazing image: real grass on yavin4 maps. Real water on yavin4 and h_evil with waves and reflections. Your playermodel reflection in the metal wall on Coruscant. JA with modern graphics. Everywhere.

    It deserves a little bit of work, doesn't it?

     

     

    And sorry for my mistakes in English :P. My native lang is very different.

  2. It seems to be really unreal.

     

    Hey, guys!

    There was a lot of times when somebody tried to make something JA-like on Unreal Engine, on other engines.

    Movie Battles 2 team, Primal Clarity, making his JO film, a guy on reddit and a lot of others.

     

    Why did we reach nothing? Nobody published his results, nobody can make his contribution. The only results one can see are screenshots and videos on youtube. If MB2 team published their all results, somebody could continue the work when they decided to stop it. Anyone who wanted to port JA on UE, would contribute - instead of making it from scratch (and then stop his work because it's really terrible long and big and time-consuming). Maybe we would have the playable UE JK already.

    Every year there are more and more mods in the Files section. And less players in JA. Look: there are many of good programmers, 3d-modellers, animators, effect artists making different mods for JA. They all could contribute not to the dying JA. They all could improve the new UE JK making it more and more like our JA.

    Supporting OpenJK, rend2, JKG seems to be pointless (IMHO, sorry guys): why is the game with no players?

     

    Just imagine: JA with UE graphics. New models, new sabers, new AI, new weapons, new maps, new possibilities. Old fight mechanics.

    The people will play it. I think you realize it too.

     

    Sorry, it's really hard to me to write so long text on English.

    The main idea: let's do something! Let's do it together! — or we won't reach anything.

    Smoo likes this
  3. Tried that already and nothing happened. Do I need makermod installed for this to work?

    Sorry, I was busy.

     

    No you don't need installed makermod. You need installed JA++.

     

    1. Make sure you have installed JA++: https://jkhub.org/images/yZFkYuW.png and dedicated server file (openjkded.x86.exe): https://jkhub.org/images/5ojkYAK.png.

    2. Install the script (just copy these files): https://jkhub.org/images/pRmKuWQ.png

    3. Make in the JA folder a file "server_japp.bat", with this text:

    .\openjkded.x86 +set dedicated 2 +set net_port 29070 +set fs_game "japlus" +set sv_floodProtect 0 +devmap academy3 +set sv_fps 70
    

    4. Exec this file. Congratulations, your server started. Launch game and enjoy! :D

    Merek likes this
  4. @ How's this coming? Any progress?

    Project freezed because i'm focused on ja++ itself and my friends projects  :rolleyes: . But i will continue...i promise :P

    I have no time because of my study  :(

  5. So, what about...

    1) ignitionFlare parameter in sab-file?

    2) Custom blades: sabercolor 1 anycustomname uses gfx/effects/sabers/anycustomname.jpg and etc.

    3) Force Pull 4 like kyle_boss, Force Jump 4 like desann, usable scepter (as 2 new forces)?..

  6. Hey.

     

    Some time ago I and @ tried to write Makermod as JA++ server script.

    You can find it here: https://github.com/epicloyd/makermod

     

    Works:

     - mplace

     - mplacefx

     - mkill

     - mmove

     - mrotate

     - marm

     - mgrabbing

     - mselect

     - mdrop

     - mgrab

     - mname

     - manim

     - mmark

     - morigin

     - mattachfx

     - mscale

     - mscaleme

     - mbreakable

     - mpain

     - mlist

     - mlistfx

     - mlistobs

     - mlight

     

    New features (done):

     - mkill in [time].

     - mmovetime -- changes default moving time for mmove / mrotate.

     - mmove / mrotate supports time & easing functions.

    mplace factory/catw2_b
    mmove 0 0 10 1000 bounceOut
     - Relative marm, mmark.

    mmark +0 +0 +10
     - "mgrabbing on" / "mgrabbing off"

     - mmarksave, mmarkselect

    mmark
    mmarksave markname
    mmark 0 0 5
    mmarkselect markname
     - mattachob -- like mattachfx for objects.

    mplace vjun/globe
    mattachob 1
     - mondie -- object die listener. For example:

    mplace factory/catw2_b
    mbreakable 100
    mondie "mmark 10 10 10; mplacefx concussion/explosion; mpain 100; wait 50; mkill"
    Yes, I wrote commands parser on Lua :P

     - mellipse, mastroid, mspiral -- moving animation.

     - mlightto -- light animation.

     

    In future:

     - montouch, monuse listeners like mondie.

     - mmoving -- infinity moving.

     - mmarkr -- with offset from current player's angles.

     - Setting animation on touch / use.

     - Moving on bezier curves.

     - Mtelen -- teleporter to an object.

     - Groups.

     - And other...

     

    :P

    Raz0r, Merek, Scooper and 6 others like this
  7. Try to use default r2d2 npc with grippable class.

     

    Example:

     

     

    r2d2
    {
        playermodel        r2d2
        weapon        WP_NONE
        headYawRangeLeft    180
        headYawRangeRight    180
        headPitchRangeUp    0
        headPitchRangeDown    0
        torsoYawRangeLeft    0
        torsoYawRangeRight    0
        torsoPitchRangeUp    10
        torsoPitchRangeDown    10
        reactions        3
        aim            1
        move            3
        aggression        3
        evasion            1
        intelligence        5
        playerTeam    TEAM_NEUTRAL
        enemyTeam    TEAM_NEUTRAL
    //    race            bot
    //    class            CLASS_R2D2
        class            CLASS_STORMTROOPER
        yawSpeed        120
        runSpeed        150
        walkSpeed        50
        height            40
        width            12
        hFOV            120
        vfov            45
        snd            r2d2
    }
    

     

     

  8. Hey, all.

    Makermod on JA++ and Lua -- is it interesting to someone?

    It would let you use the standart makermod building commands (mplace / mmove / etc) with all the JA++ features (grapple hook, rgb sabers, etc).

    Btw, you could use the client lua scripts with these server commands.

     

    And possible new features:

     - Advanced animation: moving on Bezier curve, easing functions.

     - Instant mmove / mrotate.

     - Maybe, some parts of physics (velocity, collisions).

     - Timers (like the makermodule's ontimer).

    Exmirai likes this
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