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Cameron007

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Posts posted by Cameron007

  1. When I try to decompile the map "mb2_deathstar", I get a message saying "........ is not an RBSP file". I really want to decompile this map ONLY to change it to FFA, not to rip anything off and use it for myself. By the way, I used "game ja" and "game jk2". Are neither of those what Movie Battles II runs on?

  2. You can't open with Notepad, you need a hex editor like XVI32

     

    Find any of the aforementioend entities, and replace the _red with spaces (DO NOT press delete).

     

    Save and test out. Make sure you backed up the BSP as even the slightest break in formatting (Such as deleting any of the character spaces (which shifts all the next ones 1 to the left) will corrupt the bsp.

    I can't find that entity in XVI32. All I get is a bunch of DOS.

  3. Some images would probably be helpful at this point. Did you do SHift +S and then hit "Fit" or try set and you can do like 2x1 or 3x1 instead of fit (1x1)

    I'm not sure how to do this. When I pull up "Set" and mess with it, it keeps going back to its original state.

  4. Use a patch to bend the flat texture, I think is what he's getting at. 

     

    To make the patch more circular as opposed to Bezier, bring in the corner control vertices a bit from their corner.

     

    Like so:

     

    https://jkhub.org/images/F1MxwKA.png

     

    It will look a bit pointy at the corner in radiant, but appears fine ingame.

    Could you be a bit more specific? By the way, how do you get the brushes in a four piece circle?

  5. @@Cameron007

     

    I have struggled with that as well designing the training room floor from TFU

     

    I did find the solution though... The rotate tool in photoshop

     

    Something like this? 

     

    http://www.bittbox.com/illustrator/complex-circular-design-techniques

     

    Not exactly of course, but it should give you the rough idea

    I think you two might have misunderstood me. I want to know how to make the orange light shader go circular on the brush. I already know how to make the BRUSH circular.

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