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Posts posted by Kahzmat
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I'm gonna watch it tomorrow... This would give me ideas!
Jeff likes this -
With amateur You must create a amateur modifier and parent it to the bone.
Vertex UV coordinate issue may be caused because You have splited the model in wrong way or You didnt Unwrap them in good way :/
I'll try to make an armature to the bones but, what are the wrong and good way to unwrap
?
I'm modeling on Blender 2.75 and I can link the model.
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Hello everyone,
I'm a JKA modder and currently I'm working on a usable shuttle. To make it, I followed mrwonko's tutorials but at the export phase I got some errors :
Without splitting edges :"Cannot load surface *Object* (LOD 0) from Blender: UV Seam found! Split meshes at UV seams."
And after splitting edges :"Could not load surface *Object* (LOD 0) from Blender: Vertex without UV coordinates found."
or
"Could not load surface *Object* (LOD 0) from Blender: Could not load a vertex: Could not retrieve bone weights : *Object* has no armature modifier!
I tried few things like adding an armature modifier, retexturing parts, splitting etc...
Now I'm stuck, does anyone here know what to do?
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This looks amazing *o* ! It would be interesting to save the background track, music/effects, and then we could make some versions with other languages!
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I want to specify something about our map.
We have somes "signs" in the map and some vocal announces (by the ship's AI).
It will be for the basic .pk3, entirely in French, textures, announces, warnings...
BUT, I will make a patch which will replace, textures and sound by their english version. A kind of patch.
And, later, with more work, I'll try to translate it in Spanish, German and Russian.
Like :
AulumT5.pk3
AulumT5-EnglishPatch.pk3
AulumT5-SpanishPatch.pk3
etc...
SO, don't worry if you see some text that you are unable to read on the screenshots.
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Last update of the training ground, need some small fixes and refinements but ready to be implemented.
https://goo.gl/photos/DS58T6rHikSgDD7Z7
This is a kind of an obstacle course.
There is 3 options... (Do not worry, I'll indicate them with a tex.)
1 - Stormtroopers
2 - Rebels
3 - Turret
You can accumulate these options.
7 combinations.
When you activate the turret, a forcefield will obstruct the elevator, preventing you from running away.
As long as the turret is alive, you would not be able to flee.
You will be able to train yourself into moving accuracy, grenade throwing, sense of balance, dodging etc...
Then, there is a reinitialisation button which will reboot every targets.Asgarath83 likes this -
In post #8, your first picture shows blue floor lights. Does the player get stuck on those?
No, there is no collision problems. I will retry but I remember that we hadn't this problem.
If there is, do not worry, we'll clip a floor.
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Then, the next part that I'm working on is the little training ground, with targets.
Some screens of the beginning in -meta.
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My last BSP, "hinting" the ship. Now without the bugs I had before, there are more and better screens :
https://goo.gl/photos/hBDu2eEu1Jux23258 -
There are slightly different architectures for prison, "senate", training area, lab etc...
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Still WIP yes.
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Here are some pics ^^ .
https://goo.gl/photos/HViLpwq6uTad3Cf3A
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Yellow for ForceMod III. Red Style for Base and JA+. Break the defense
!
Where are you located?
in Latest Poll
Posted
From France, a little city on the west, Rochefort. No americans from Boston here? We have L'Hermione, Lafayette's frigate!
https://www.google.fr/maps/place/Rochefort/@44.8789291,-3.026061,6z/data=