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Jrue

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Posts posted by Jrue

  1. Ok, i am finish just now the Legacy of Kain Defiance Map objects i need: prisoner for feed blood of Kain, portal, stargates, artefacts etc etc etc, the fragment of balance embleme... uff,... how was vert NASTY! >.< Okay! Send me barabel model. i skin and weight ASAP, so i can take a pause before make the soul reaver 2 MD3, they are the lasts.

    format required: GLM, 3DS, OBJ,  :D I need also the folder with the textures and skin file for check on ModView the movement and weight issue. Thanks :)

    How would you like me to send them to you

  2. I have the JA Skeleton in my 3d max, so is not a problem i need just the model for working. GLM format, if is possible, i import better wwith glm, 3ds, and 3ds, also obj, but i fear thatin obj make me all mesh like a unique part and so detaching without knowing rthe material is a problem. the model is capped or need also the capping? :) it's in root pose? 

    I can more than likely get into glm or 3ds no problem

    oh dear god...

    I should really work at my assignment but... mudbox :|

    TRKaih9.png

    That is a very good head, I was just using the reskined trandoshan head, but that is sooo much better

  3. well, i need to end the map object by games of soul reaver, soul reaver 2, blood omen 2 (only glyph mechanism) and legacy of kain defiance, but after i am free and for my mod i need to do only the effects and some edit code for SP, after i can start with the Kain tales for make an amatorial The Dark prophecy with JA engine, a cutted game of eidos interactive. well well, okay, i think i need some week, i advise you when i end. I am also a science fiction writer and i love the design of barabel model, i have a race of reptilians on my planets (half men, half crocodiles ) and can be useful for make a concept of they. Your model have also textured and uvmapping and need only the rig for the skeleton right? Because i not know how to make uvmapping and textures, i am not so expert, but i am a good rigger, i used ja humanoid skeleton for animate non humanoid monster of legacy of kain with nice results.

    is strange, but is possible to do. :)

    So rig a barabel should be relative easy, i think is not more difficult of make a rig for a model like desann. I know also how to make a little movement of the tail.

    I believe I only need the skeleton

    Asgarath83 likes this
  4. mmm, i am rigged  dozens of models of Legacy of Kain monsters, i can do the barabel with 3d studio max  after i end my MD3 models. :) I love the race of barabel too. I am a fan of shadow of empire, and luke was captured by one of barabel bounty hunter of xizor. :)

    That would be awesome.  Let me know when you get done working on your MD3 models and I can send you over what models I have of Barabels  

  5. Arn't you registered on the JEDI forum? There's a player on there named Voth who played a Barabel (he doesn't really play anymore unfortunately.) you could try PMing him to see if you could borrow the model.

    I have that model.  I would like it updated a bit.  I want to use the head from the updated trandoshan head and have a different torso then the jedi torso

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