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Posts posted by Jrue
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Is there anyway you could send what you have done on this model my way? It would really be awesomeoh dear god...
I should really work at my assignment but... mudbox :|
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Ok, i am finish just now the Legacy of Kain Defiance Map objects i need: prisoner for feed blood of Kain, portal, stargates, artefacts etc etc etc, the fragment of balance embleme... uff,... how was vert NASTY! >.< Okay! Send me barabel model. i skin and weight ASAP, so i can take a pause before make the soul reaver 2 MD3, they are the lasts.
format required: GLM, 3DS, OBJ, I need also the folder with the textures and skin file for check on ModView the movement and weight issue. Thanks
How would you like me to send them to you
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I think a Barabel world be great, you could really do it justice
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it's far from done though and I dont even know when or if i'll finish it
Well if you don't it's a great start!!! Probably worth finishing though
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I have the JA Skeleton in my 3d max, so is not a problem i need just the model for working. GLM format, if is possible, i import better wwith glm, 3ds, and 3ds, also obj, but i fear thatin obj make me all mesh like a unique part and so detaching without knowing rthe material is a problem. the model is capped or need also the capping? it's in root pose?
I can more than likely get into glm or 3ds no problem
oh dear god...
I should really work at my assignment but... mudbox :|
That is a very good head, I was just using the reskined trandoshan head, but that is sooo much better
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Barabels have a tail, no?
Yes they do
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well, i need to end the map object by games of soul reaver, soul reaver 2, blood omen 2 (only glyph mechanism) and legacy of kain defiance, but after i am free and for my mod i need to do only the effects and some edit code for SP, after i can start with the Kain tales for make an amatorial The Dark prophecy with JA engine, a cutted game of eidos interactive. well well, okay, i think i need some week, i advise you when i end. I am also a science fiction writer and i love the design of barabel model, i have a race of reptilians on my planets (half men, half crocodiles ) and can be useful for make a concept of they. Your model have also textured and uvmapping and need only the rig for the skeleton right? Because i not know how to make uvmapping and textures, i am not so expert, but i am a good rigger, i used ja humanoid skeleton for animate non humanoid monster of legacy of kain with nice results.
is strange, but is possible to do.
So rig a barabel should be relative easy, i think is not more difficult of make a rig for a model like desann. I know also how to make a little movement of the tail.
I believe I only need the skeleton
Asgarath83 likes this -
mmm, i am rigged dozens of models of Legacy of Kain monsters, i can do the barabel with 3d studio max after i end my MD3 models. I love the race of barabel too. I am a fan of shadow of empire, and luke was captured by one of barabel bounty hunter of xizor.
That would be awesome. Let me know when you get done working on your MD3 models and I can send you over what models I have of Barabels
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So is anyone willing to attach skeletons for these models, it would be really cool and I think Barabels will really add to the game. Saba Sebatyne has to be one of the best Jedi ever how could we not have her in the game
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So I have some basic models I made of them(Jedi Robes,Mercenary Outfits, and a few others). Is anyone willing to attach skeletons to them and skin them.
Kreed Antilles Ordo likes this -
Arn't you registered on the JEDI forum? There's a player on there named Voth who played a Barabel (he doesn't really play anymore unfortunately.) you could try PMing him to see if you could borrow the model.
I have that model. I would like it updated a bit. I want to use the head from the updated trandoshan head and have a different torso then the jedi torso
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So I really want to play as a Barabel. Barabels are very prominent across star wars history. I have some bad attempts at models for barabels. They dont have skeletons in them. I hope someone can help.
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I am very new to modeling, I have created a few different models for Barabel Characters. I have been tinkering with XSI mod tools to add a skeleton and then compile the model but I am unable do it. Is anyone open to helping me with my models?
[Request] Barabel
in Mod Requests & Suggestions
Posted
Well if you find it, it'd be happy to try and finish it, if you can't find it, no worries