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t1_danger map file


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Posted

As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems!

Posted

Actually, i know there is a package with the complete decompiled version of JKA maps. I used to have it on my pc for reference, but crash and shit happens ;) Just wondering if anyone has laying them around.

Posted

As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems!

 

Arent entities lost when decompiling?

Posted

Arent entities lost when decompiling?

Some entities are lost, but not all of them. I'll send you a PM with my decompiled version of t1_danger so you can see!

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