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t1_danger map file


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Posted

As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems!

Posted

Actually, i know there is a package with the complete decompiled version of JKA maps. I used to have it on my pc for reference, but crash and shit happens ;) Just wondering if anyone has laying them around.

Posted
  On 12/20/2017 at 10:41 PM, Noodle said:

As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems!

 

Arent entities lost when decompiling?

Posted
  On 12/21/2017 at 1:47 PM, Lazarus said:

Arent entities lost when decompiling?

Some entities are lost, but not all of them. I'll send you a PM with my decompiled version of t1_danger so you can see!

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