Lazarus Posted December 20, 2017 Share Posted December 20, 2017 Is there a map file of t1 danger? Trying to figure out how to do objectives like that. BladedHero123 likes this Link to comment
Noodle Posted December 20, 2017 Share Posted December 20, 2017 As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems! Link to comment
Lazarus Posted December 21, 2017 Author Share Posted December 21, 2017 Actually, i know there is a package with the complete decompiled version of JKA maps. I used to have it on my pc for reference, but crash and shit happens Just wondering if anyone has laying them around. Link to comment
Lazarus Posted December 21, 2017 Author Share Posted December 21, 2017 As far as I know, you'd have to decompile to .bsp file to see the .map file. However, you can study how the objectives work by reading the scripts "piece_pickup.ibi" and "piece_returned.ibi" on the scripts/t1_danger folder. It's not as hard as it seems! Arent entities lost when decompiling? Link to comment
Noodle Posted December 21, 2017 Share Posted December 21, 2017 Arent entities lost when decompiling?Some entities are lost, but not all of them. I'll send you a PM with my decompiled version of t1_danger so you can see! Link to comment
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