Vegeta Posted November 9, 2017 Share Posted November 9, 2017 I've recently encountered a new problem, in which terrain entities become invisible, yet structurally still active, after compiling maps. I've never had this sort of issue before, and typically incorporate terrain developed in Easygen in my maps. I've already determined that there's nothing wrong with my shader or alphamap files, yet for some strange reason any terrain entities become completely invisible in game. I believe it has something to do with my compilation process, perhaps q3map2 isn't recognizing my shaderlist.txt? In troubleshooting the anomaly, I downloaded the "Terrain" prefab, placed the alphamap pcx in my base folder, the shader in base/shaders, added the shader to shaderlist.txt, and compiled the map. The terrain was invisible in my compiled .bsp, yet visible in the already compiled bsp that comes with the prefab. This has been a very annoying problem to suddenly arise for seemingly no reason, and I would very much so appreciate any assistance or advice. Thanks in advance. Link to comment
AshuraDX Posted November 9, 2017 Share Posted November 9, 2017 @@Vegeta Send your compiler commands, your version of the .map and a link to the original .map file. I have recently spent quite some time looking through .map files and should be able to spot anything that's off in there. Maybe your Radiant install is screwing the .map up in some way. Link to comment
Vegeta Posted November 9, 2017 Author Share Posted November 9, 2017 @@AshuraDX Here's a link to the .maphttps://www.dropbox.com/s/0n1xuoesrzfi8f5/skybox.map?dl=0 And the compiler log 24 threadsQ3Map - v1.0r © 1999 Id Software Inc.Q3Map (ydnar) - v2.5.16GtkRadiant - v1.5.0 Oct 8 2004 08:08:27Voter turnout--- InitPaths ---VFS Init: D:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/VFS Init: D:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/--- BSP ---Creating meta surfaces from brush facesentering shaders/shaderlist.txtentering shaders/shaderlist.txt (2)entering shaders/bespin.shaderentering shaders/bounty.shaderentering shaders/byss.shaderScript file shaders/cairn.shader was not foundentering shaders/common.shaderentering shaders/danger.shaderentering shaders/decals.shaderentering shaders/desert.shaderentering shaders/doomgiver.shaderentering shaders/factory.shaderentering shaders/flares.shaderentering shaders/fogs.shaderScript file shaders/h_evil.shader was not foundentering shaders/hoth.shaderentering shaders/imp_mine.shaderScript file shaders/impdetention.shader was not foundentering shaders/imperial.shaderentering shaders/jnegretetest.shaderScript file shaders/kejim.shader was not foundentering shaders/korriban.shaderentering shaders/models.shaderentering shaders/mp.shaderScript file shaders/narshaddaa.shader was not foundScript file shaders/nar_streets.shader was not foundentering shaders/quicktrip.shaderScript file shaders/rail.shader was not foundentering shaders/rbettenbergtest.shaderentering shaders/rift.shaderScript file shaders/rocky_ruins.shader was not foundScript file shaders/rooftop.shader was not foundScript file shaders/sandcrawler.shader was not foundentering shaders/siege.shaderentering shaders/skies.shaderentering shaders/stu.shaderentering shaders/system.shaderentering shaders/taspir.shaderScript file shaders/tests.shader was not foundentering shaders/vjun.shaderentering shaders/wedge.shaderentering shaders/yavin.shaderentering shaders/hd.shaderentering shaders/hd_imp.shaderentering shaders/hd_skies.shaderentering shaders/door.shaderentering shaders/clouds.shaderentering shaders/skybox.shader1662 shaderInfo--- LoadMapFile ---Loading D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.mapentering D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.mapShader textures/hd/concrete hasNM textures/hd/concrete_normal.tgaEntity 0 (worldspawn) has lightmap scale of 0.1250Entity 1 (func_group) has shader index map "skybox.pcx"1159 total world brushes1152 detail brushes0 patches3453 boxbevels2227 edgebevels2 entities6984 planes0 areaportalsSize: -544, -544, -96 to 544, 544, 736--- ProcessDecals ---0 decal projectors--- CreateMapFogs ---0 fogs############### model 0 ###############block size = { 1024 1024 1024 }BSP bounds: { -544.000000 -544.000000 -96.000000 } { 544.000000 544.000000 736.000000 }Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }--- PatchMapDrawSurfs ------ FaceBSP ---42 faces88 leafs--- MakeTreePortals ---0 tiny portals0 bad portals--- FilterStructuralBrushesIntoTree ---7 structural brushes26 cluster references--- FloodEntities ---14 flooded leafs--- FillOutside ---26 solid leafs48 leafs filled14 inside leafs--- CullSides ---0 hidden faces culled0 coincident faces culled--- ClipSidesIntoTree ------ FaceBSP ---11 faces40 leafs--- MakeTreePortals ---0 tiny portals0 bad portals--- FilterStructuralBrushesIntoTree ---7 structural brushes26 cluster references--- NumberClusters ---14 visclusters31 visportals40 solidfaces--- WritePortalFile ---writing D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.prt--- FloodAreas ---1 areas--- AddTriangleModels ------ AddEntitySurfaceModels ------ FilterDetailBrushesIntoTree ---1152 detail brushes2334 cluster references----- FogDrawSurfs -----0 fog polygon fragments0 fog patch fragments0 fogged drawsurfs--- SubdivideFaceSurfaces ------ FixTJunctions ---24 axial edge lines0 non-axial edge lines0 degenerate edges0 verts added for T-junctions44 total verts11 naturally ordered0 rotated orders0 can't order0 broken (degenerate) surfaces removed--- ClassifyEntitySurfaces ------ TidyEntitySurfaces ---0 empty or malformed surfaces deleted--- MakeEntityDecals ---(0)0 decal surfaces--- MakeEntityMetaTriangles ---0...1...2...3...4...5...6...7...8...9... (0)11 total meta surfaces11 stripped surfaces0 fanned surfaces0 patch meta surfaces44 meta verts22 meta triangles--- TidyEntitySurfaces ---11 empty or malformed surfaces deleted--- SmoothMetaTriangles ---No smoothing angles specified, aborting--- MergeMetaTriangles ---0...1...2...3...4...5...6...7...8...9...10... (0)11 surfaces merged44 vertexes merged--- FilterDrawsurfsIntoTree ---60 references11 (11) emitted drawsurfs11 stripped face surfaces0 fanned face surfaces0 surface models generated0 skybox surfaces generated0 SURFACE_BAD surfaces0 SURFACE_FACE surfaces0 SURFACE_PATCH surfaces0 SURFACE_TRIANGLES surfaces0 SURFACE_FLARE surfaces0 SURFACE_FOLIAGE surfaces0 SURFACE_FORCED_META surfaces11 SURFACE_META surfaces0 SURFACE_FOGHULL surfaces0 SURFACE_DECAL surfaces0 SURFACE_SHADER surfaces54 redundant indexes supressed, saving 0 Kbytes--- FixBrushSides ------ EndModel ---0 light entities stripped6986 BSP planes--- WriteSurfaceExtraFile ---Writing D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.srfWriting D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.bspStoring lightgrid: 0 pointsWrote 0.3 MB (282440 bytes)9 seconds elapsedDisconnecting24 threadsQ3Map - v1.0r © 1999 Id Software Inc.Q3Map (ydnar) - v2.5.16GtkRadiant - v1.5.0 Oct 8 2004 08:08:27Voter turnout--- InitPaths ---VFS Init: D:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/VFS Init: D:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/--- Vis ---saveprt = trueLoading D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.bspLoading D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.prt14 portalclusters31 numportals40 numfaces62 active portals0 hint portalsvisdatasize:120--- BasePortalVis (62) ---0...1...2...3...4...5...6...7...8...9... (0)4 average number of passages per leaf0 MB required passage memory--- CreatePassages (62) ---0...1...2...3...4...5...6...7...8...9... (0)--- PassagePortalFlow (62) ---0...1...2...3...4...5...6...7...8...9... (0)creating leaf vis...cluster 0 : 15 visiblecluster 1 : 15 visiblecluster 2 : 14 visiblecluster 3 : 15 visiblecluster 4 : 15 visiblecluster 5 : 13 visiblecluster 6 : 14 visiblecluster 7 : 15 visiblecluster 8 : 15 visiblecluster 9 : 15 visiblecluster 10 : 15 visiblecluster 11 : 15 visiblecluster 12 : 15 visiblecluster 13 : 15 visibleTotal visible clusters: 206Average clusters visible: 14Writing D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.bspStoring lightgrid: 0 pointsWrote 0.3 MB (282560 bytes)7 seconds elapsedDisconnecting24 threadsQ3Map - v1.0r © 1999 Id Software Inc.Q3Map (ydnar) - v2.5.16GtkRadiant - v1.5.0 Oct 8 2004 08:08:27Voter turnout--- InitPaths ---VFS Init: D:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/VFS Init: D:/Program Files (x86)/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/--- Light ---Fast mode enabledPhong shading enabledOrdered-grid supersampling enabled with 4 sample(s) per lightmap texelMap has shader script D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps/../shaders/q3map2_skybox.shaderentering shaders/shaderlist.txtentering shaders/shaderlist.txt (2)entering shaders/bespin.shaderentering shaders/bounty.shaderentering shaders/byss.shaderScript file shaders/cairn.shader was not foundentering shaders/common.shaderentering shaders/danger.shaderentering shaders/decals.shaderentering shaders/desert.shaderentering shaders/doomgiver.shaderentering shaders/factory.shaderentering shaders/flares.shaderentering shaders/fogs.shaderScript file shaders/h_evil.shader was not foundentering shaders/hoth.shaderentering shaders/imp_mine.shaderScript file shaders/impdetention.shader was not foundentering shaders/imperial.shaderentering shaders/jnegretetest.shaderScript file shaders/kejim.shader was not foundentering shaders/korriban.shaderentering shaders/models.shaderentering shaders/mp.shaderScript file shaders/narshaddaa.shader was not foundScript file shaders/nar_streets.shader was not foundentering shaders/quicktrip.shaderScript file shaders/rail.shader was not foundentering shaders/rbettenbergtest.shaderentering shaders/rift.shaderScript file shaders/rocky_ruins.shader was not foundScript file shaders/rooftop.shader was not foundScript file shaders/sandcrawler.shader was not foundentering shaders/siege.shaderentering shaders/skies.shaderentering shaders/stu.shaderentering shaders/system.shaderentering shaders/taspir.shaderScript file shaders/tests.shader was not foundentering shaders/vjun.shaderentering shaders/wedge.shaderentering shaders/yavin.shaderentering shaders/hd.shaderentering shaders/hd_imp.shaderentering shaders/hd_skies.shaderentering shaders/door.shaderentering shaders/clouds.shaderentering shaders/skybox.shader1662 shaderInfoLoading D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.bspLoading D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.srfShader textures/hd/concrete hasNM textures/hd/concrete_normal.tga--- LoadMapFile ---Loading D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.mapentering D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.map0 light entities--- SetupBrushes ---1159 opaque brushes--- SetupDirt ---48 dirtmap vectors--- SetupSurfaceLightmaps ---11 surfaces11 raw lightmaps0 surfaces vertex lit11 surfaces lightmapped11 planar surfaces lightmapped0 non-planar surfaces lightmapped0 patches lightmapped0 planar patches lightmapped--- SetupTraceNodes ---476 trace windings (0.12MB)923 trace triangles (0.08MB)506 trace nodes (0.03MB)254 leaf nodes (0.02MB)1 average windings per leaf node17 max trace depth--- SmoothNormals ------ SetupGrid ---Grid size = { 42, 42, 85 }6250 grid points--- CreateLights ---0 point lights0 spotlights0 diffuse (area) lights0 sun/sky lights--- TraceGrid ---0...1...2...3...4...5...6...7...8...9... (0)25 x 25 x 10 = 6250 grid0 grid points envelope culled0 grid points bounds culled--- MapRawLightmap ---0...1...2...3...4...5...6...7...8...9... (1)305420 luxels216745 luxels mapped82213 luxels occluded--- IlluminateRawLightmap ---0...1...2...3...4...5...6...7...8...9... (0)305420 luxels illuminated--- IlluminateVertexes ---0...1...2...3...4...5...6...7...8...9... (0)44 vertexes illuminated0 lights plane culled0 lights envelope culled0 lights bounds culled0 lights cluster culled--- StoreSurfaceLightmaps ---Subsampling...collapsing...sorting...allocating...storing...projecting...done.76355 luxels used32768 luxels stored (233.02 percent efficiency)11 solid surface lightmaps10 identical surface lightmaps, using 101200 luxels0 vertex forced surfaces0 vertex approximated surfaces2 BSP lightmaps2 total lightmaps1 unique lightmap/shader combinationsWriting D:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\skybox.bspStoring lightgrid: 6250 pointsWrote 0.4 MB (393424 bytes)11 seconds elapsedDisconnecting I'm not sure what you mean by my version of the .map versus the original, sorry Link to comment
AshuraDX Posted November 9, 2017 Share Posted November 9, 2017 @@Vegetathe .map file seems fine at a first glance, all brushes in the func_group are set to detail and I'm not seeing any typos.and I'm not seeing anything fishy in that log.Sorry mate, I have no clue what's wrong. Link to comment
Vegeta Posted November 9, 2017 Author Share Posted November 9, 2017 That's too bad. I think I'll try re-downloading q3map2 and the GUI to see if that changes anything Link to comment
AshuraDX Posted November 10, 2017 Share Posted November 10, 2017 That's too bad. I think I'll try re-downloading q3map2 and the GUI to see if that changes anythingOh. I recently had some issues with q3map2 GUI on Windows 10.It would not register changes done to the map and produced ugly artifacts that I would not get while compiling from Radiant or via commandline. I can't tell if the problems were caused by using the gui on win 10 or by targetting the 64 Bit version of q3map2. But maybe you problem is of similiar nature? Link to comment
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