Omega Posted November 3, 2017 Share Posted November 3, 2017 Anyone know in the animation cfg for stance files which one it is for idle, looking for when the character when holding a gun they put it down for a couple seconds or holding a saber they look around for a couple seconds. Anyone know how to have that on repeat for it to continue like that until you take action? Link to comment
Ramikad Posted November 3, 2017 Share Posted November 3, 2017 You could try modifying the lines relative to STAND1IDLE1 (for example) and other idle anims in animation.cfg, switching the loopFrame value from -1 to 0. That generally indicates that the animation will loop whenever called in-game. Link to comment
Omega Posted November 4, 2017 Author Share Posted November 4, 2017 Yeah I was wondering if it was possible as soon as you bring a weapon out for example the blaster rifle that it will go idle right away and stay that way forever until you move or fire Link to comment
Tempust85 Posted November 5, 2017 Share Posted November 5, 2017 The idles happen randomly when not moving, there's no set time they play. You can't change this without a code edit. Link to comment
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