Xioth Posted October 2, 2017 Posted October 2, 2017 I've tried everything, even straight up forbidding other styles, and yet he still switches to that specific style. It's not just him either, I've noticed almost any dual-wielding character switches to a single saber style no matter what I've tried, all models are rigged perfectly and nothing is wrong with em, it's just a weird bug I've been getting ever since I first bought the game. These are the the file set-ups: NPC File - Warrior_of_Light{ fullName "Warrior" playerModel WarriorOfLight weapon WP_SABER saber Braveheart saber2 Shield_of_Light saberStyle 6 FP_LEVITATION 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_PROTECT 3 FP_ABSORB 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 FP_SABERTHROW 3 forcePowerMax 200 rank commander reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_KYLE snd WoL sndcombat WoL sndjedi WoL health 3000 yawSpeed 140 walkSpeed 55 runSpeed 200} First weapon Saber - Braveheart{ name "Braveheart" saberType SABER_SINGLE saberModel "models/weapons2/wol_saber/wol_saber.glm" soundOn "sound/weapons/sword/draw1.mp3" soundLoop none soundOff none saberLength 42 saberRadius 2 saberStyle dual returndamage 1 throwable 1 maxChain 8 disarmable 0 lockable 1 lockBonus 99 parryBonus 99 breakParryBonus 99 disarmBonus 99 notInMP 0 noDlight 1 noblade 1 noIdleEffect 1 onInWater 1 noWallMarks 1 trailStyle 2 damagescale 4 noManualDeactivate 1 bounceOnWalls 0 NotInOpen 1 saberColor random saberStyleLearned dual saberstyleforbidden medium saberstyleforbidden strong saberstyleforbidden tavion saberstyleforbidden fast saberstyleforbidden desann saberstyleforbidden staff spinSound "sound/weapons/swordss/swing---.mp3" swingSound1 "sound/weapons/swordss/swing-.mp3" swingSound2 "sound/weapons/swordss/swing--.mp3" swingSound3 "sound/weapons/swordss/swing---.mp3" fallSound1 "sound/weapons/swordss/fall4.mp3" fallSound2 "sound/weapons/swordss/fall5.mp3" fallSound3 "sound/weapons/swordss/fall6.mp3" hitSound1 "sound/weapons/swordss/stab4.mp3" hitSound2 "sound/weapons/swordss/stab3.mp3" hitSound3 "sound/weapons/swordss/stab2.mp3" blockSound1 "sound/weapons/swordss/Cblock1.mp3" blockSound2 "sound/weapons/swordss/Cblock2.mp3" blockSound3 "sound/weapons/swordss/Cblock3.mp3" bounceSound1 "sound/weapons/swordss/Cbounce1.mp3" bounceSound2 "sound/weapons/swordss/Cbounce2.mp3" bounceSound3 "sound/weapons/swordss/Cbounce3.mp3" g2MarksShader "gfx/damage/bloodcutmark" g2WeaponMarkShader "gfx/effects/bloodsplat" blockEffect "melee_weap/block.efx" hitPersonEffect "melee_weap/attack.efx" hitOtherEffect "melee_weap/other.efx" useGoreConfig 1}Second weapon Saber: Shield_of_Light{ name "Shield of Light" saberType SABER_SINGLE saberModel "models/weapons2/wol_shield/wol_shield.glm" soundOn sound\weapons\sword\draw1.mp3 soundOff none soundLoop none numBlades 2 saberLength 30 saberColor random saberStyle dual lockable 1 maxChain 8 lockBonus 99 parryBonus 99 breakParryBonus 99 disarmBonus 99 bounceOnwalls 0 onInWater 1 noWallMarks 1 noBlade 1 noClashFlare 1 trailStyle 2 noDlight 1 noIdleEffect 1 throwable 0 damagescale 4 disarmable 0 alwaysBlock 1 noManualDeactivate 1 saberStyleLearned dual saberstyleforbidden medium saberstyleforbidden strong saberstyleforbidden tavion saberstyleforbidden fast saberstyleforbidden desann saberstyleforbidden staff swingSound1 sound\weapons\sword\swing1.mp3 swingSound2 sound\weapons\sword\swing2.mp3 swingSound3 sound\weapons\sword\swing3.mp3 spinSound sound\weapons\sword\swing4.mp3 fallSound1 sound\weapons\sword\fall1.mp3 fallSound2 sound\weapons\sword\fall2.mp3 fallSound3 sound\weapons\sword\fall3.mp3 hitSound1 sound\weapons\sword\stab1.mp3 hitSound2 sound\weapons\sword\stab2.mp3 hitSound3 sound\weapons\sword\stab3.mp3 blockSound1 sound\weapons\swordfall6.mp3 blockSound2 sound\weapons\swordfall5.mp3 blockSound3 sound\weapons\swordfall6.mp3 bounceSound1 sound\weapons\sword\fall6.mp3 bounceSound2 sound\weapons\sword\fall5.mp3 bounceSound3 sound\weapons\sword\fall6.mp3} Please help if you can, thank you. Dunno that these would be issues, as it happens with even base Jedi Trainers and Jedi_Randoms.
GamingPrince83 Posted October 2, 2017 Posted October 2, 2017 I've tried everything, even straight up forbidding other styles, and yet he still switches to that specific style. It's not just him either, I've noticed almost any dual-wielding character switches to a single saber style no matter what I've tried, all models are rigged perfectly and nothing is wrong with em, it's just a weird bug I've been getting ever since I first bought the game. These are the the file set-ups: NPC File - Warrior_of_Light{ fullName "Warrior" playerModel WarriorOfLight weapon WP_SABER saber Braveheart saber2 Shield_of_Light saberStyle 6 FP_LEVITATION 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_PROTECT 3 FP_ABSORB 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 FP_SABERTHROW 3 forcePowerMax 200 rank commander reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_KYLE snd WoL sndcombat WoL sndjedi WoL health 3000 yawSpeed 140 walkSpeed 55 runSpeed 200} First weapon Saber - Braveheart{ name "Braveheart" saberType SABER_SINGLE saberModel "models/weapons2/wol_saber/wol_saber.glm" soundOn "sound/weapons/sword/draw1.mp3" soundLoop none soundOff none saberLength 42 saberRadius 2 saberStyle dual returndamage 1 throwable 1 maxChain 8 disarmable 0 lockable 1 lockBonus 99 parryBonus 99 breakParryBonus 99 disarmBonus 99 notInMP 0 noDlight 1 noblade 1 noIdleEffect 1 onInWater 1 noWallMarks 1 trailStyle 2 damagescale 4 noManualDeactivate 1 bounceOnWalls 0 NotInOpen 1 saberColor random saberStyleLearned dual saberstyleforbidden medium saberstyleforbidden strong saberstyleforbidden tavion saberstyleforbidden fast saberstyleforbidden desann saberstyleforbidden staff spinSound "sound/weapons/swordss/swing---.mp3" swingSound1 "sound/weapons/swordss/swing-.mp3" swingSound2 "sound/weapons/swordss/swing--.mp3" swingSound3 "sound/weapons/swordss/swing---.mp3" fallSound1 "sound/weapons/swordss/fall4.mp3" fallSound2 "sound/weapons/swordss/fall5.mp3" fallSound3 "sound/weapons/swordss/fall6.mp3" hitSound1 "sound/weapons/swordss/stab4.mp3" hitSound2 "sound/weapons/swordss/stab3.mp3" hitSound3 "sound/weapons/swordss/stab2.mp3" blockSound1 "sound/weapons/swordss/Cblock1.mp3" blockSound2 "sound/weapons/swordss/Cblock2.mp3" blockSound3 "sound/weapons/swordss/Cblock3.mp3" bounceSound1 "sound/weapons/swordss/Cbounce1.mp3" bounceSound2 "sound/weapons/swordss/Cbounce2.mp3" bounceSound3 "sound/weapons/swordss/Cbounce3.mp3" g2MarksShader "gfx/damage/bloodcutmark" g2WeaponMarkShader "gfx/effects/bloodsplat" blockEffect "melee_weap/block.efx" hitPersonEffect "melee_weap/attack.efx" hitOtherEffect "melee_weap/other.efx" useGoreConfig 1} Second weapon Saber: Shield_of_Light{ name "Shield of Light" saberType SABER_SINGLE saberModel "models/weapons2/wol_shield/wol_shield.glm" soundOn sound\weapons\sword\draw1.mp3 soundOff none soundLoop none numBlades 2 saberLength 30 saberColor random saberStyle dual lockable 1 maxChain 8 lockBonus 99 parryBonus 99 breakParryBonus 99 disarmBonus 99 bounceOnwalls 0 onInWater 1 noWallMarks 1 noBlade 1 noClashFlare 1 trailStyle 2 noDlight 1 noIdleEffect 1 throwable 0 damagescale 4 disarmable 0 alwaysBlock 1 noManualDeactivate 1 saberStyleLearned dual saberstyleforbidden medium saberstyleforbidden strong saberstyleforbidden tavion saberstyleforbidden fast saberstyleforbidden desann saberstyleforbidden staff swingSound1 sound\weapons\sword\swing1.mp3 swingSound2 sound\weapons\sword\swing2.mp3 swingSound3 sound\weapons\sword\swing3.mp3 spinSound sound\weapons\sword\swing4.mp3 fallSound1 sound\weapons\sword\fall1.mp3 fallSound2 sound\weapons\sword\fall2.mp3 fallSound3 sound\weapons\sword\fall3.mp3 hitSound1 sound\weapons\sword\stab1.mp3 hitSound2 sound\weapons\sword\stab2.mp3 hitSound3 sound\weapons\sword\stab3.mp3 blockSound1 sound\weapons\swordfall6.mp3 blockSound2 sound\weapons\swordfall5.mp3 blockSound3 sound\weapons\swordfall6.mp3 bounceSound1 sound\weapons\sword\fall6.mp3 bounceSound2 sound\weapons\sword\fall5.mp3 bounceSound3 sound\weapons\sword\fall6.mp3} Please help if you can, thank you. Dunno that these would be issues, as it happens with even base Jedi Trainers and Jedi_Randoms.What about the Alora Npc with dual Sabers? Have you tried that, because it is coded to use the Dual Saber style.If that doesn't work you'll have to edit the Sp code.
Xioth Posted October 2, 2017 Author Posted October 2, 2017 What about the Alora Npc with dual Sabers? Have you tried that, because it is coded to use the Dual Saber style.If that doesn't work you'll have to edit the Sp code.I think it's a steam-only issue :/ Because I saw someone else on youtube who's downloaded no mods have the same issue.
GamingPrince83 Posted October 2, 2017 Posted October 2, 2017 I think it's a steam-only issue :/ Because I saw someone else on youtube who's downloaded no mods have the same issue.I don't think its just steam, i had the same problem with JKA for years, have you tried OpenJK?
Xioth Posted October 2, 2017 Author Posted October 2, 2017 I don't think its just steam, i had the same problem with JKA for years, have you tried OpenJK?No, do you think that'd fix it?
Xioth Posted October 4, 2017 Author Posted October 4, 2017 I don't think its just steam, i had the same problem with JKA for years, have you tried OpenJK?Sorry if that sounded smart-alecky, wasn't my intention, I was legitimately asking if you think it would help. Did switching to OpenJK fix the problem for you?
ensiform Posted October 4, 2017 Posted October 4, 2017 The steam version nor OpenJK contain modified game assets so that shouldn't affect anything.
Xioth Posted October 4, 2017 Author Posted October 4, 2017 The steam version nor OpenJK contain modified game assets so that shouldn't affect anything.I dunno what the problem is, honestly. I haven't downloaded anything that would affect the way characters hold sabers.
ensiform Posted October 4, 2017 Posted October 4, 2017 If they're actually switching or choosing the single one after the fact it's probably because the game isn't allowing it for reasons yet unknown.
Xioth Posted October 4, 2017 Author Posted October 4, 2017 If they're actually switching or choosing the single one after the fact it's probably because the game isn't allowing it for reasons yet unknown.It's not just me, I know someone who, for a fact, never downloaded a single mod or missed with ANY settings, and yet still the dual saber guys switch to single. It's not that they start off switching to single, they start off with dual style, and they use it for awhile, but then they switch to single style :/
GamingPrince83 Posted October 4, 2017 Posted October 4, 2017 Sorry for not replying! I just checked again, i'm using a modified version of Jedi Academy Enhanced which i believe is based on OpenJK andthe the dual wielder rarely switch to single.
Xioth Posted October 5, 2017 Author Posted October 5, 2017 Do you think there's a permanent fix that makes it so that dual-wielder's never ever switch to single?
GamingPrince83 Posted October 5, 2017 Posted October 5, 2017 Do you think there's a permanent fix that makes it so that dual-wielder's never ever switch to single?Other than coding, probably not.
Xioth Posted January 24, 2018 Author Posted January 24, 2018 bump, did anyone ever find a fix for this, at all?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now