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Dialogue Change With Species


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Posted

Hear me out on this one.

 

I am just toying arround again with the game, and i ll sadly have to start from scratch (lost all my textures, scripts, etc) so I havent been in the mood to launch it all again and start from nothing.

 

Anyway, long story short. Is it possible for BeHAVED to detect the model you use? Say I have a character I want to base of the previous single player characters (so we can select our own). Now I know that a lot of models are alike, but can it detect the specific model, so say, a rodian from a zabraki? I know it can detect gender (else we wouldnt be able to have male or female voice overs), but i was wondering if specific species (so models) can be detected by the game.

 

So say, if i play human, i get a normal response from a barkeeper, but if i play rodian for instance, i get a different response (say aggressive, scavenger get lost, blabla, that kind of thing)

 

Posted

Of course it's possible, you would need to set a cvar, like the sex one, that tells the game you're playing with a specific model. 

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