EvilSupahFly Posted July 12, 2017 Posted July 12, 2017 I have all the assets from the original games because I bought the CDs way back in the day (came in the special edition metal case with the lightsaber keychain thing... but I digress). I've been playing under WINE since I got the games and recently with a change in employment, work hours, and school hours, my daughter asked me to get the Linux version running for her. The Single player builds I compiled from scratch from GIT work fine, but I couldn't find a multi-player for Outcast and the Academy build doesn't even run - I keep getting SEGFAULTs when I try to run ./jampgamex86_64.so. The documentation for OpenJK's JAMP is practically non-existent, and there isn't any other info supplied in the terminal when it crashes - just "Segmentation fault (core dumped)" - so what do I need to do to get multiplayer working for these two games? I don't want to have to run under WINE any more and I don't want to buy again on Steam when I already paid for the CDs years ago. Solutions, ideas, or advice? My system: Linux Mint using x86_64 Kernel 4.11.4-041104-lowlatency #201706071003 SMP PREEMPTIntel Core2 Quad CPU Q6600 @ 2.40GHz (x4)Radeon HD 6670 GPU, 2 GB VRAM6 GB DDR2 System RAMRoughly 30 GB free disk space on /homeNo modsRunning OpenJK commit 18324ba ** Edit: I ran it again with strace, and I didn't give me much more, but here we are: seann@@Black-beast:~/src/clean_build $ strace -ttt ./jampgamex86_64.so1499889544.710422 execve("./jampgamex86_64.so", ["./jampgamex86_64.so"], [/* 73 vars */]) = 01499889544.710709 --- SIGSEGV {si_signo=SIGSEGV, si_code=SEGV_MAPERR, si_addr=0x1} ---1499889544.954746 +++ killed by SIGSEGV (core dumped) +++Segmentation fault (core dumped)
eezstreet Posted July 12, 2017 Posted July 12, 2017 There isn't a multiplayer Jedi Outcast component in OpenJK. That's more of what jk2mv does.If you are having trouble with builds compiled from source you can try some of the premade Linux builds. EvilSupahFly likes this
redsaurus Posted July 12, 2017 Posted July 12, 2017 You want to be launching openjk.x86_64 not jampgamex86_64.so. Smoo, eezstreet and EvilSupahFly like this
EvilSupahFly Posted July 13, 2017 Author Posted July 13, 2017 Thanks, both of you! Exactly what I needed! =)
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