JV Order Posted May 3, 2017 Share Posted May 3, 2017 Recently I've learnt how to use blender to replace or add parts from a model. I replaced my darth sidious model hood with another hood from an old sidious model from JKO.But in game this is the result:I think it could be a problem with the shader but i have no idea what exactly is wrong.Please help me! Link to comment
Jeff Posted May 4, 2017 Share Posted May 4, 2017 Recently I've learnt how to use blender to replace or add parts from a model. I replaced my darth sidious model hood with another hood from an old sidious model from JKO.But in game this is the result:I think it could be a problem with the shader but i have no idea what exactly is wrong.Please help me! It's the shader add "cull twosided " too the hood texture and it will fix it. JAWSFreelao likes this Link to comment
JV Order Posted May 4, 2017 Author Share Posted May 4, 2017 Cull twosided is already added in the shader file from the other model (the one i used to the hood). It's noted that there are two different shader files: the one which comes with the original model (JVSidious), and the other from the other sidious skin that I used for the hood, which is also in the base folder. So In case I had to edit a shader file, which should I edit?Any other idea? Link to comment
JAWSFreelao Posted May 4, 2017 Share Posted May 4, 2017 Maybe it's the normals on the inside of the hood that are broken. Link to comment
Jeff Posted May 4, 2017 Share Posted May 4, 2017 Cull twosided is already added in the shader file from the other model (the one i used to the hood). It's noted that there are two different shader files: the one which comes with the original model (JVSidious), and the other from the other sidious skin that I used for the hood, which is also in the base folder. So In case I had to edit a shader file, which should I edit?Any other idea? You need the shader file and contents renamed to the name of your model. Posting your shader file would be helpful. Link to comment
JV Order Posted May 5, 2017 Author Share Posted May 5, 2017 My Sidious model with original shader: https://mega.nz/#!HUJk3Kgb!61MrVDFFvDaUYS1ctsmdheO1tqAtbg3oYptHeZ_3XLAShader from Jedi Outcast Sidious model: https://mega.nz/#!2Q5iBThI!CbCYE4WbI-eVHefO-BX0fP0hyfBFBusHlF3nV7WVmhII took the hood from a model similar to this:It's from the default Sidious model from Kotf (base folder/ assets8.pk3) Link to comment
Jeff Posted May 5, 2017 Share Posted May 5, 2017 I took a look at your file the shader needs changed to this // Emperor models/players/lord_sidious/bodyb{cull twosided{map models/players/lord_sidious/bodybrgbGen lightingDiffuse}} models/players/lord_sidious/bodyc{cull twosided{map models/players/lord_sidious/bodycrgbGen lightingDiffuse}} models/players/lord_sidious/headb{{map models/players/lord_sidious/headbrgbGen lightingDiffuse}{map models/players/lord_sidious/headb-specblendFunc GL_SRC_ALPHA GL_ONEalphaGen lightingSpeculardetail}} models/players/lord_sidious/headc{{map models/players/lord_sidious/headcrgbGen lightingDiffuse}{map models/players/lord_sidious/head-spec_sithblendFunc GL_SRC_ALPHA GL_ONEalphaGen lightingSpeculardetail}} models/players/lord_sidious/emphead_hood{cull twosided{map models/players/lord_sidious/emphead_hoodalphaFunc GE128 rgbGen lightingDiffuse}} models/players/lord_sidious/robeb-parts{cull twosided{map models/players/lord_sidious/robeb-partsrgbGen lightingDiffuse}} models/players/lord_sidious/robec-hood{cull twosided{map models/players/lord_sidious/robec-hoodrgbGen lightingDiffuse}} models/players/lord_sidious/robec-parts{cull twosided{map models/players/lord_sidious/robec-partsrgbGen lightingDiffuse}} // lord_sidious models/players/lord_sidious/body{cull twosided{map models/players/lord_sidious/bodyrgbGen lightingDiffuse}{map models/players/lord_sidious/body-specblendFunc GL_SRC_ALPHA GL_ONEalphaGen lightingSpeculardetail}} models/players/lord_sidious/head{{map models/players/lord_sidious/headrgbGen lightingDiffuse}{map models/players/lord_sidious/head-specblendFunc GL_SRC_ALPHA GL_ONEalphaGen lightingSpeculardetail}} models/players/lord_sidious/body_sith{cull twosided{map models/players/lord_sidious/body_sithrgbGen lightingDiffuse}{map models/players/lord_sidious/body-specblendFunc GL_SRC_ALPHA GL_ONEalphaGen lightingSpeculardetail}} models/players/lord_sidious/head_sith{{map models/players/lord_sidious/head_sithrgbGen lightingDiffuse}{map models/players/lord_sidious/head-spec_sithblendFunc GL_SRC_ALPHA GL_ONEalphaGen lightingSpeculardetail}} None of the shader was pathed to your model. Link to comment
JV Order Posted May 5, 2017 Author Share Posted May 5, 2017 Thanks a lot man, it worked! But there is one last problem with the textures, I think because of the hood:While the original model....What should I do? Link to comment
JAWSFreelao Posted May 5, 2017 Share Posted May 5, 2017 Move the hood around in blender. Scale up/down or move it if you need to. Link to comment
JV Order Posted May 6, 2017 Author Share Posted May 6, 2017 I did what you said but it didn't work. It is also important to say that the hood and the label textures don't load in blender for some reason.What is exactly wrong? Any idea? Link to comment
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