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Low FPS problems


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Posted

Well, I honestly thought after upgrading my computer so many times that I'd finally get a comfortable amount of FPS. Unfortunately, that wasn't the case after my latest upgrade. Let me quickly explain what I have below:

 

  • OpenJK 32 bit Windows build 08/22/2016
  • Windows 10 Professional 64 bit
  • 10 gigs of DDR3 Ram
  • SDHD Hybrid hard drive
  • AMD Phenom II X4 975 Processor 3.60 GHz
  • MSI Navidia GTX 1050 Ti gaming edition
  • JA++ June 2016

With this in mind, I shouldn't be dipping into lower 20 FPS. Before I tried JKA this afternoon, I was playing Skyrim Special Edition on ultra settings. I went on KR and asked if there's anything I could change and one said to set depth to 8 bit. I did vid_restart and it didn't help. Yes, V-sync is off too. Also com_maxfps was also set higher too. Guys, I don't know what I'm doing wrong. Is it my config file? Is there a command to change to make the graphics card pull more or is there a setting that's capping it? I could send my config if anyone wants to see. Please help me out, this is really frustrating after seeing that upgrading parts did nothing for JKA.

 

Things I've tried EDIT:

  • Dynamic Glow is also set to 0.
  • Turning V-sync on or off gives or takes 10 FPS from recent testing.
  • openjkx86.exe was added to Navidia Control Panel with minimal results.
  • Tried JKA without Openjk and didn't help.
  • Turning shadows off didn't help much.
  • Updating to Tzu's April 24, 2017 Windows build of OpenJK seemed to crash a lot of KR and also didn't help performance any.
Smoo likes this
Posted

Yesterday I had a FPS issue in JA: when I enter game, FPS was very low (30 fps more less). I fixed this way: in game, I disable vsync, and then enable it.

 

You say you are using vsync off, so it seems that is not the same issue I had, but you can try it.

Posted

Yesterday I had a FPS issue in JA: when I enter game, FPS was very low (30 fps more less). I fixed this way: in game, I disable vsync, and then enable it.

 

You say you are using vsync off, so it seems that is not the same issue I had, but you can try it.

 

Switching vsync on and off does have an effect, yeah. Having it on takes away 10 FPS so, that's not helping any.

Posted

You shouldn't need those 10 fps, because with your rig you should reach 100 fps, even more.

 

Have you tried whitout OpenJF how works the vanilla game?

 

Or maybe... in Nvidia Control Panel, set energy settings for JA to 'performance'. I have a friend whose graphic card didn't use all its power in JA because of this, and that fixed for him.

Sephiroth likes this
Posted

You shouldn't need those 10 fps, because with your rig you should reach 100 fps, even more.

 

Have you tried whitout OpenJF how works the vanilla game?

 

Or maybe... in Nvidia Control Panel, set energy settings for JA to 'performance'. I have a friend whose graphic card didn't use all its power in JA because of this, and that fixed for him.

Adding openjkx86.exe to Nvidia Control Panel was a good idea and I think I'm going to keep it that way. However, I still see these massive drops in FPS depending on where I am (I.e. combat zones or places with a lot of objects on the screen) I tried vanilla JKA, setting com_maxfps to 125 and still it would dip down the exact same way. It's true that I do reach over 300 FPS with Openjk in that small square hallway in FFA4 but, around people fighting it will dip down as low as mid to lower 20 FPS. I don't believe that should happen with my computer specs that I shown at the beginning of the post.

 

I should get stable FPS, not dipping between every room on a map. Is it even normal to get huge drops when fighting other people in a server? That's also something I'd like to know.

Smoo likes this
Posted

It's not normal. Are you using volumetric shadows on? If I set VS on I get some low fps sometimes when there's a lot of characters on screen, even I have a gtx970+ 4.2ghz CPU.

Posted

It's not normal. Are you using volumetric shadows on? If I set VS on I get some low fps sometimes when there's a lot of characters on screen, even I have a gtx970+ 4.2ghz CPU.

I just got done testing it and I had it set to blob, which is a setting for JA++. I turned it off and it didn't help dramatically or anything. Still dropping all the way down to 30 or lower FPS. I really love playing JKA, I really do. Half of the time, I don't upgrade for other games. Every time I did it, I did it for JKA. I really hope this issue can be fixed. It's strange that I'll play Skyrim Special Edition on ultra settings like it's nothing. That's why I posted this here, because I guess there's something I must be missing here that someone who knows all the tips and tricks of JKA might know about. Any suggestions are welcome, I promise.

Posted

I'm out of ideas of what can be causing you this low performance.

 

Maybe... Before your "last updrade" you said, JA worked well? Which component did you upgraded?

 

One more thing: when you said "openjkx86.exe was added to Nvidia Control Panel with minimal results", did you changed any setting? If you add it but you don't change anything, it's useless. I guess you already know that, but as I said, I'm getting out of ideas.

Posted

A few hints in general when using a recent NVIDIA card:

 

Set Transparency Antialiasing to Multisample only, as Supersample will wash out textures, although it works for AlphaChannels quite well. Not worth it IMO.

 

Have you changed the shadow rendering range, or the LOD system parameters or the corpseremovaltime?

Posted

I'm out of ideas of what can be causing you this low performance.

 

Maybe... Before your "last updrade" you said, JA worked well? Which component did you upgraded?

 

One more thing: when you said "openjkx86.exe was added to Nvidia Control Panel with minimal results", did you changed any setting? If you add it but you don't change anything, it's useless. I guess you already know that, but as I said, I'm getting out of ideas.

No, it was actually the upgrade before that. The last upgrade was the graphics card. At the time I upgraded the first time, I didn't have enough money to upgrade everything so I saved the graphics card for next time. However, I changed a lot of things last year when I first got my new part time job. I went from a AMD dual core to a quad core, complete with a new motherboard to support it. It's an AUSUS board I got off of Ebay. I also went from DDR2 to DDR3 memory.

 

You see, my original train of thought was that JKA was being held back by my dual core processor. I already had a GT 640 so, I thought it was plenty. Jeh from EK mentioned during a Skype call that JKA seemed to be more CPU intensive so, I've been planning that for a long time. Lastly, I upgraded a Western Digital HDD to a Seagate SSHD hybrid. Surprisingly, my startup is worse than when I had a HDD.

 

I've sometimes speculated that I just have a crappy SSHD but, I wouldn't know the first way to test it effectively or even if there was a science in that. I thought maybe files were being read slower and that's causing the frame drops. That'd be pretty crazy and I have nothing to prove that yet so... I don't know if that could be it.

 

When I upgraded the time before last, I noticed it was working well at first but, then something happened. I'm not sure what exactly. The only thing I've done is add some more skins and sabers. I'll try removing them in a temp folder just to make sure that's not it. Anyways, at one time I was getting a stable 125 FPS dipping into the 90s at times, which was very acceptable.

 

By the way, you asked if I changed settings in Navidia Control Panel. At first I left it at global settings and tried that. When I saw no change, I went back and  I guessed a few good settings to change with the help guide at the bottom of the page telling you what it'll do for you. The next guy actually seems to get more into that idea.

 

A few hints in general when using a recent NVIDIA card:

 

Set Transparency Antialiasing to Multisample only, as Supersample will wash out textures, although it works for AlphaChannels quite well. Not worth it IMO.

 

Have you changed the shadow rendering range, or the LOD system parameters or the corpseremovaltime?

So when you're talking about these settings, is this in Navidia Control Panel like what Aidor was suggesting or is this ingame settings I can change? I've never heard of these settings so, I might have missed it somewhere. Please explain a little further. :)

Posted

I was referring to control panel settings - you may alternatively use the NVIDIA Inspector to check them out: https://www.guru3d.com/files-get/nvidia-inspector-download,4.html

 

By the looks of it your hardware should be capable of running the game in SP with more than 400FPS I think... how can it be so low? Do you use ReShade or QFXPros modified opengl32.dll?

 

Are you playing multiplayer or singleplayer?

 

Why your hard drive may account for long loading times but not low FPS, that's down to either CPU, RAM or GPU. What's the speed of your RAM?

Posted

I was referring to control panel settings - you may alternatively use the NVIDIA Inspector to check them out: https://www.guru3d.com/files-get/nvidia-inspector-download,4.html

 

By the looks of it your hardware should be capable of running the game in SP with more than 400FPS I think... how can it be so low? Do you use ReShade or QFXPros modified opengl32.dll?

 

Are you playing multiplayer or singleplayer?

 

Why your hard drive may account for long loading times but not low FPS, that's down to either CPU, RAM or GPU. What's the speed of your RAM?

I'm playing multiplayer. I usually go to KR and sometimes jump on JP when I'm doing testing. To be honest, I've never heard of ReShade or QFXPros so it's doubtful it's that. So the next thing is how do I find out the speed of my RAM? Any suggestions?

 

EDIT: Never mind about how to find it. I had to track down which one I bought. The speed is listed as PC3-12800.

Posted

When I upgraded the time before last, I noticed it was working well at first but, then something happened. I'm not sure what exactly. The only thing I've done is add some more skins and sabers. I'll try removing them in a temp folder just to make sure that's not it. Anyways, at one time I was getting a stable 125 FPS dipping into the 90s at times, which was very acceptable.

 

As I said in my second post, you should try to check how the vanilla game works (vanilla= with no mods, no OpenJK,... just the base game with no modifications). But it seems you didn't do it. Try it and then let us know.

 

And of course, also check all things mjt told you.

Posted

Can you post what all of your r_* cvars are set to? As well as a console dump after loading JKA when you're on the main menu.

 Here you go. :)

 

OpenJK-MP: v1.0.1.0 win_msvc-x86 Aug 21 2016

----- FS_Startup -----

Current search path:

C:\Users\AlexC\Documents\JKA\japlus\sh_lua.pk3 (6 files)

C:\Users\AlexC\Documents\JKA\japlus\sh_animations.pk3 (3 files)

C:\Users\AlexC\Documents\JKA\japlus\cl_lua_chatstyle.pk3 (1 files)

C:\Users\AlexC\Documents\JKA\japlus\cl_bins_win32.pk3 (2 files)

C:\Users\AlexC\Documents\JKA\japlus\cl_assets.pk3 (52 files)

C:\Users\AlexC\Documents\JKA\japlus

C:\Users\AlexC\Documents\JKA\base\z_FF_Cure.pk3 (9 files)

C:\Users\AlexC\Documents\JKA\base\zzz_prom_whisper_JAmod.pk3 (35 files)

C:\Users\AlexC\Documents\JKA\base\zzzZ_DarthTalon.pk3 (190 files)

C:\Users\AlexC\Documents\JKA\base\zzzzzzz_kyle_retexture.pk3 (25 files)

C:\Users\AlexC\Documents\JKA\base\zzzzzzzarc9knights.pk3 (648 files)

C:\Users\AlexC\Documents\JKA\base\zzzMovieSabers.pk3 (171 files)

C:\Users\AlexC\Documents\JKA\base\zzz.z.Zone-medic.pk3 (39 files)

C:\Users\AlexC\Documents\JKA\base\zzz.z.Ltn.Opain.pk3 (40 files)

C:\Users\AlexC\Documents\JKA\base\zzz.x.Mia.pk3 (38 files)

C:\Users\AlexC\Documents\JKA\base\zzz.x.Levra.pk3 (37 files)

C:\Users\AlexC\Documents\JKA\base\zzz.Wreg.pk3 (64 files)

C:\Users\AlexC\Documents\JKA\base\zzRemnants.pk3 (103 files)

C:\Users\AlexC\Documents\JKA\base\zLannera_Underso.pk3 (115 files)

C:\Users\AlexC\Documents\JKA\base\zConsole.pk3 (5 files)

C:\Users\AlexC\Documents\JKA\base\z-saber.pk3 (87 files)

C:\Users\AlexC\Documents\JKA\base\White_jawa.pk3 (9 files)

C:\Users\AlexC\Documents\JKA\base\VKenobi Ep1.pk3 (73 files)

C:\Users\AlexC\Documents\JKA\base\Vergil.pk3 (36 files)

C:\Users\AlexC\Documents\JKA\base\VengeantWitchbladePack.pk3 (121 files)

C:\Users\AlexC\Documents\JKA\base\vegito_v2.pk3 (60 files)

C:\Users\AlexC\Documents\JKA\base\vas_yuna.pk3 (94 files)

C:\Users\AlexC\Documents\JKA\base\TwiLekMerc.pk3 (50 files)

C:\Users\AlexC\Documents\JKA\base\TFUStarkiller.pk3 (66 files)

C:\Users\AlexC\Documents\JKA\base\tensazang.pk3 (25 files)

C:\Users\AlexC\Documents\JKA\base\tavion_extreme_makeover.pk3 (46 files)

C:\Users\AlexC\Documents\JKA\base\swtorrevanV.1.04.pk3 (328 files)

C:\Users\AlexC\Documents\JKA\base\st_rey.pk3 (77 files)

C:\Users\AlexC\Documents\JKA\base\Stormurai.pk3 (53 files)

C:\Users\AlexC\Documents\JKA\base\Sting.pk3 (12 files)

C:\Users\AlexC\Documents\JKA\base\SpankiJedi.pk3 (877 files)

C:\Users\AlexC\Documents\JKA\base\Solaire.pk3 (99 files)

C:\Users\AlexC\Documents\JKA\base\sm_lasersword.pk3 (53 files)

C:\Users\AlexC\Documents\JKA\base\skn_thejancollection_ja.pk3 (266 files)

C:\Users\AlexC\Documents\JKA\base\skn_prom_whisper.pk3 (131 files)

C:\Users\AlexC\Documents\JKA\base\skJAmoogleSE.pk3 (226 files)

C:\Users\AlexC\Documents\JKA\base\SilentMenus.pk3 (40 files)

C:\Users\AlexC\Documents\JKA\base\shinrasword.pk3 (9 files)

C:\Users\AlexC\Documents\JKA\base\shai.pk3 (108 files)

C:\Users\AlexC\Documents\JKA\base\sg_collection.pk3 (548 files)

C:\Users\AlexC\Documents\JKA\base\sephiroth_rv2.pk3 (93 files)

C:\Users\AlexC\Documents\JKA\base\sephiroth2.pk3 (39 files)

C:\Users\AlexC\Documents\JKA\base\sephiroth.pk3 (21 files)

C:\Users\AlexC\Documents\JKA\base\sephiroth-0riganal.pk3 (49 files)

C:\Users\AlexC\Documents\JKA\base\Sei_Kusanagi_Recolor(v2).pk3 (163 files)

C:\Users\AlexC\Documents\JKA\base\sarran.pk3 (74 files)

C:\Users\AlexC\Documents\JKA\base\san.pk3 (968 files)

C:\Users\AlexC\Documents\JKA\base\sakura_DAJ.pk3 (35 files)

C:\Users\AlexC\Documents\JKA\base\saitohajime.pk3 (110 files)

C:\Users\AlexC\Documents\JKA\base\sabergirl_v3.pk3 (50 files)

C:\Users\AlexC\Documents\JKA\base\sabergirl.pk3 (89 files)

C:\Users\AlexC\Documents\JKA\base\riku.pk3 (29 files)

C:\Users\AlexC\Documents\JKA\base\reno.pk3 (17 files)

C:\Users\AlexC\Documents\JKA\base\red_queen.pk3 (37 files)

C:\Users\AlexC\Documents\JKA\base\reborn.pk3 (42 files)

C:\Users\AlexC\Documents\JKA\base\Raja.pk3 (27 files)

C:\Users\AlexC\Documents\JKA\base\Qui_Gon_Jinn.pk3 (18 files)

C:\Users\AlexC\Documents\JKA\base\psk0-skellington.pk3 (46 files)

C:\Users\AlexC\Documents\JKA\base\Project Zero.pk3 (94 files)

C:\Users\AlexC\Documents\JKA\base\One-Winged Jetpack.pk3 (28 files)

C:\Users\AlexC\Documents\JKA\base\Omen.pk3 (14 files)

C:\Users\AlexC\Documents\JKA\base\odin.pk3 (48 files)

C:\Users\AlexC\Documents\JKA\base\Monks.pk3 (233 files)

C:\Users\AlexC\Documents\JKA\base\MByamatoV2.pk3 (20 files)

C:\Users\AlexC\Documents\JKA\base\masamune.pk3 (35 files)

C:\Users\AlexC\Documents\JKA\base\Map Bespin.pk3 (75 files)

C:\Users\AlexC\Documents\JKA\base\lsword.pk3 (13 files)

C:\Users\AlexC\Documents\JKA\base\Leia_HD.pk3 (107 files)

C:\Users\AlexC\Documents\JKA\base\Ldouble.pk3 (9 files)

C:\Users\AlexC\Documents\JKA\base\lb.pk3 (41 files)

C:\Users\AlexC\Documents\JKA\base\Lara_Croft.pk3 (38 files)

C:\Users\AlexC\Documents\JKA\base\lance_shinra.pk3 (8 files)

C:\Users\AlexC\Documents\JKA\base\Ladies of the EU Skin Pack.pk3 (213 files)

C:\Users\AlexC\Documents\JKA\base\kylo_ren_adx.pk3 (17 files)

C:\Users\AlexC\Documents\JKA\base\kylo v.1.02.pk3 (78 files)

C:\Users\AlexC\Documents\JKA\base\Kool Kyle.pk3 (44 files)

C:\Users\AlexC\Documents\JKA\base\Karas.pk3 (96 files)

C:\Users\AlexC\Documents\JKA\base\Jan_New.pk3 (40 files)

C:\Users\AlexC\Documents\JKA\base\jancop.pk3 (27 files)

C:\Users\AlexC\Documents\JKA\base\Husky.pk3 (84 files)

C:\Users\AlexC\Documents\JKA\base\HS_rots-dooku.pk3 (76 files)

C:\Users\AlexC\Documents\JKA\base\hs_dooku-saber_SP.pk3 (5 files)

C:\Users\AlexC\Documents\JKA\base\grandma.pk3 (47 files)

C:\Users\AlexC\Documents\JKA\base\ghosts_zanpakto_r1.pk3 (31 files)

C:\Users\AlexC\Documents\JKA\base\fixed_console_font.pk3 (3 files)

C:\Users\AlexC\Documents\JKA\base\ff7ae.pk3 (61 files)

C:\Users\AlexC\Documents\JKA\base\Fairy.pk3 (45 files)

C:\Users\AlexC\Documents\JKA\base\Excalibur.pk3 (13 files)

C:\Users\AlexC\Documents\JKA\base\erza.pk3 (31 files)

C:\Users\AlexC\Documents\JKA\base\eragon.pk3 (20 files)

C:\Users\AlexC\Documents\JKA\base\elegance_hud.pk3 (13 files)

C:\Users\AlexC\Documents\JKA\base\DF2 Gran.pk3 (84 files)

C:\Users\AlexC\Documents\JKA\base\desann_warrior.pk3 (79 files)

C:\Users\AlexC\Documents\JKA\base\Desann_Robed.pk3 (26 files)

C:\Users\AlexC\Documents\JKA\base\Cure_teleporter.pk3 (5 files)

C:\Users\AlexC\Documents\JKA\base\Cigarette Saber.pk3 (12 files)

C:\Users\AlexC\Documents\JKA\base\chrono_sword.pk3 (8 files)

C:\Users\AlexC\Documents\JKA\base\Captain McSailor.pk3 (25 files)

C:\Users\AlexC\Documents\JKA\base\BSjanpack.pk3 (97 files)

C:\Users\AlexC\Documents\JKA\base\bc_murasame.pk3 (33 files)

C:\Users\AlexC\Documents\JKA\base\BB_Knight_Skin.pk3 (61 files)

C:\Users\AlexC\Documents\JKA\base\balthier.pk3 (79 files)

C:\Users\AlexC\Documents\JKA\base\AyalaV2.pk3 (81 files)

C:\Users\AlexC\Documents\JKA\base\averagejoe.pk3 (46 files)

C:\Users\AlexC\Documents\JKA\base\AstralSabers.pk3 (43 files)

C:\Users\AlexC\Documents\JKA\base\assets3.pk3 (16 files)

C:\Users\AlexC\Documents\JKA\base\assets2.pk3 (62 files)

C:\Users\AlexC\Documents\JKA\base\assets1.pk3 (8320 files)

C:\Users\AlexC\Documents\JKA\base\assets0.pk3 (15346 files)

C:\Users\AlexC\Documents\JKA\base\anduril.pk3 (13 files)

C:\Users\AlexC\Documents\JKA\base\Advent Children (AC) Sephiroth.pk3 (121

files)

C:\Users\AlexC\Documents\JKA\base\©_HQ_Chat_Icon.pk3 (9 files)

C:\Users\AlexC\Documents\JKA\base

 

----------------------

33257 files in pk3 files

execing mpdefault.cfg

execing openjk.cfg

couldn't exec autoexec.cfg

----- Initializing Renderer ----

Trying to load "rd-vanilla_x86.dll" from "."...

QKEY found.

SDL using driver "windows"

Initializing display

Display aspect: 1.778

...setting mode -1: 1920 1080

Using 24 color bits, 24 depth, 8 stencil display.

Available modes: '1280x720 1366x768 1600x900 1920x1080 2715x1527 1768x992

1176x664 1360x768 1280x768 1280x800 1680x1050 1600x1024 720x480 640x480

800x600 1024x768 1152x864 1280x960 720x576 1280x1024 1440x480'

GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...using GL_EXT_texture_edge_clamp

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

WARNING: Ignoring shader file shaders/swtorrevan.shader. Shader "}" on line

392 missing opening brace (found "models/players/swtorrevan/cape" on line

393).

WARNING: Ignoring shader file shaders/nobody.shader. Shader

"models/players/nobody/nobody_collar_blue" on line 192 missing closing brace.

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2

GL_VERSION: 4.5.0 NVIDIA 381.89

GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture

GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer

GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture

GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object

GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float

GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage

GL_ARB_conservative_depth GL_ARB_compute_shader

GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted

GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output

GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture

GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend GL_ARB_draw_indirect

GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced

GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility

GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility

GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location

GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport

GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments

GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv

GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64

GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

GL_ARB_indirect_parameters GL_ARB_instanced_arrays

GL_ARB_internalformat_query GL_ARB_internalformat_query2

GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range

GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample

GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2

GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query

GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite

GL_ARB_post_depth_coverage GL_ARB_program_interface_query

GL_ARB_provoking_vertex GL_ARB_query_buffer_object

GL_ARB_robust_buffer_access_behavior GL_ARB_robustness

GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects

GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture

GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops

GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding

GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote

GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects

GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object

GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples

GL_ARB_shader_texture_lod GL_ARB_shading_language_100

GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack

GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow

GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2

GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync

GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_buffer_range GL_ARB_texture_compression

GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add

GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float

GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels

GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage

GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view

GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query

GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object

GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev

GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos

GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once

GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra

GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test

GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced

GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats

GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil

GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object

GL_EXT_point_parameters GL_EXT_polygon_offset_clamp

GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample

GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted

GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs

GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap

GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object

GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic

GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod

GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode

GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query

GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat

GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error

GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region

GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect

GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture

GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent

GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square

GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5

GL_NV_conditional_render GL_NV_conservative_raster

GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles

GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float

GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image

GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility

GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle

GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color

GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples

GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

GL_NV_geometry_shader_passthrough GL_NV_gpu_program4

GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5

GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5

GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage

GL_NV_multisample_filter_hint GL_NV_occlusion_query

GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2 GL_NV_path_rendering

GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite

GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2

GL_NV_sample_locations GL_NV_sample_mask_override_coverage

GL_NV_shader_atomic_counters GL_NV_shader_atomic_float

GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector

GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load

GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering

GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle

GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3

GL_NV_transform_feedback GL_NV_transform_feedback2

GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range

GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit

GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program

GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option

GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle

GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info

GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle

GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent

GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture

GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 32768

GL_MAX_TEXTURE_UNITS_ARB: 4

 

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)

MODE: -1, 1920 x 1080 fullscreen hz:N/A

GAMMA: hardware w/ 0 overbright bits

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 0

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled  (16 of 16)

Dynamic Glow: disabled

 

------- sound initialization -------

SDL_Init( SDL_INIT_AUDIO )... OK

SDL audio driver is "xaudio2".

SDL_AudioSpec:

  Format:   AUDIO_S16LSB

  Freq:     44100

  Samples:  1024

  Channels: 2

Starting SDL audio callback...

SDL audio initialized.

----- Sound Info -----

    1 stereo

32768 samples

   16 samplebits

    1 submission_chunk

44100 speed

0x656f020 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

VM_Create: uix86.dll succeeded

WARNING: R_FindImageFile could not find 'textures/common/caps_blood' in

shader 'models/players/stormtrooper/caps'

Shader models/players/stormtrooper/caps has a stage with no image

Refusing to load non-power-2-dims(280,253) pic

"models/players/mcsailor/icon_default"...

Refusing to load non-power-2-dims(127,128) pic

"models/players/ayala/icon_blue"...

Refusing to load non-power-2-dims(127,128) pic

"models/players/ayala/icon_red"...

Unexpected end of info file

Unexpected end of info file

Unexpected end of info file

Missing { in info file

--- Common Initialization Complete ---

Winsock Initialized

Hostname: Desktop-Alex-PC

IP: 192.168.0.13

Opening IP socket: localhost:29070

]r_

Cmd   r_we

Cmd   r_atihack

Cvar  r_ext_texture_filter_anisotropic_avail = "16"

Cvar  r_availableModes = "1280x720 1366x768 1600x900 1 ... 60 720x576 1280x1024 1440x480"

Cvar  r_displayRefresh = "0"

Cvar  r_sdlDriver = "windows"

Cvar  r_ghoul2unsqashaftersmooth = "1"

Cvar  r_ghoul2animsmooth = "0.3"

Cvar  r_noserverghoul2 = "0"

Cvar  r_maxpolyverts = "3000"

Cvar  r_maxpolys = "600"

Cvar  r_shadowRange = "1000"

Cvar  r_noportals = "0"

Cvar  r_lockpvs = "0"

Cvar  r_offsetunits = "-2"

Cvar  r_offsetfactor = "-1"

Cvar  r_clear = "0"

Cvar  r_shownormals = "0"

Cvar  r_showsky = "0"

Cvar  r_showtris = "0"

Cvar  r_nobind = "0"

Cvar  r_debugSurface = "0"

Cvar  r_logFile = "0"

Cvar  r_verbose = "0"

Cvar  r_speeds = "0"

Cvar  r_showcluster = "0"

Cvar  r_novis = "0"

Cvar  r_nocull = "0"

Cvar  r_ignore = "1"

Cvar  r_drawentities = "1"

Cvar  r_norefresh = "0"

Cvar  r_lodscale = "5"

Cvar  r_measureOverdraw = "0"

Cvar  r_skipBackEnd = "0"

Cvar  r_portalOnly = "0"

Cvar  r_lightmap = "0"

Cvar  r_drawfog = "2"

Cvar  r_drawworld = "1"

Cvar  r_nocurves = "0"

Cvar  r_windPointY = "0"

Cvar  r_windPointX = "0"

Cvar  r_windPointForce = "0"

Cvar  r_windDampFactor = "0.1"

Cvar  r_windGust = "0"

Cvar  r_windAngle = "0"

Cvar  r_windSpeed = "0"

Cvar  r_surfaceWeather = "0"

Cvar  r_dlightStyle = "1"

Cvar  r_debugSort = "0"

Cvar  r_debuglight = "0"

Cvar  r_showImages = "0"

Cvar  r_autoMapDisable = "1"

Cvar  r_autoMapBackAlpha = "0"

Cvar  r_directedScale = "1"

Cvar  r_ambientScale = "0.6"

Cvar  r_roofCeilFloorDist = "128"

Cvar  r_roofCullCeilDist = "256"

Cvar  r_cullRoofFaces = "0"

Cvar  r_autolodscalevalue = "0"

Cvar  r_singleShader = "0"

Cvar  r_intensity = "1"

Cvar  r_fullbright = "0"

Cvar  r_colorMipLevels = "0"

Cvar  r_uiFullScreen = "1"

Cvar  r_znear = "4"

Cvar  r_vertexLight = "0"

Cvar  r_textureMode = "GL_LINEAR_MIPMAP_NEAREST"

Cvar  r_texturebitslm = "0"

Cvar  r_texturebits = "0"

Cvar  r_swapInterval = "0"

Cvar  r_surfaceSprites = "1"

Cvar  r_subdivisions = "4"

Cvar  r_stereo = "0"

Cvar  r_stencilbits = "8"

Cvar  r_simpleMipMaps = "1"

Cvar  r_screenshotJpegQuality = "95"

Cvar  r_primitives = "0"

Cvar  r_picmip = "0"

Cvar  r_overBrightBits = "0"

Cvar  r_noborder = "0"

Cvar  r_modelpoolmegs = "20"

Cvar  r_mode = "-1"

Cvar  r_marksOnTriangleMeshes = "0"

Cvar  r_markcount = "100"

Cvar  r_mapOverBrightBits = "0"

Cvar  r_lodCurveError = "250"

Cvar  r_lodbias = "0"

Cvar  r_inGameVideo = "1"

Cvar  r_ignorehwgamma = "0"

Cvar  r_ignoreGLErrors = "1"

Cvar  r_gammaShaders = "0"

Cvar  r_gamma = "1"

Cvar  r_fullscreen = "1"

Cvar  r_flares = "1"

Cvar  r_finish = "0"

Cvar  r_fastsky = "1"

Cvar  r_facePlaneCull = "1"

Cvar  r_ext_texture_filter_anisotropic = "16"

Cvar  r_ext_texture_env_add = "1"

Cvar  r_ext_preferred_tc_method = "0"

Cvar  r_ext_multitexture = "1"

Cvar  r_ext_multisample = "0"

Cvar  r_ext_gamma_control = "1"

Cvar  r_ext_compress_textures = "1"

Cvar  r_ext_compress_lightmaps = "0"

Cvar  r_ext_compiled_vertex_array = "1"

Cvar  r_environmentMapping = "1"

Cvar  r_dynamiclight = "0"

Cvar  r_DynamicGlowWidth = "320"

Cvar  r_DynamicGlowSoft = "1"

Cvar  r_DynamicGlowPasses = "5"

Cvar  r_DynamicGlowIntensity = "1.13f"

Cvar  r_DynamicGlowHeight = "240"

Cvar  r_DynamicGlowDelta = "0.8f"

Cvar  r_DynamicGlow = "0"

Cvar  r_drawSun = "0"

Cvar  r_detailtextures = "1"

Cvar  r_depthbits = "0"

Cvar  r_customwidth = "1920"

Cvar  r_customheight = "1080"

Cvar  r_colorbits = "0"

Cvar  r_centerWindow = "0"

Cvar  r_aviMotionJpegQuality = "90"

Cvar  r_autoMapZoom = "768.0"

Cvar  r_autoMapY = "32"

Cvar  r_autoMapX = "496"

Cvar  r_autoMapW = "128"

Cvar  r_autoMapH = "128"

Cvar  r_autoMapFov = "90.0"

Cvar  r_autoMapAngle = "90.0 0.0 0.0"

Cvar  r_autoMapAdjustHeight = "0"

Cvar  r_autoMap = "0"

Cvar  r_aspectCorrectFonts = "0"

Cvar  r_allowSoftwareGL = "0"

Cvar  r_allowExtensions = "1"

]condump fps

Dumped console text to fps.txt.

 

 

Posted

Displayrefresh, Colourbits, texture and lightmap bits set to zero? Is that possible? They don't need to be set that low...

Posted

Displayrefresh, Colourbits, texture and lightmap bits set to zero? Is that possible? They don't need to be set that low...

Well, what do they do and what's the benefit of setting them at higher values?

Posted

I can't find the culprit within the r_ part of the config. Can you paste your config file?

 

I suspect a driver/dll issue instead. As newer games seem to work fine. Maybe some other programs interfering like flux...

Posted

I can't find the culprit within the r_ part of the config. Can you paste your config file?

 

I suspect a driver/dll issue instead. As newer games seem to work fine. Maybe some other programs interfering like flux...

Posted

Maybe try turning off anisotropic filtering for textures? I doubt that would be it but it's somewhere to start at least. Failing that, try setting r_stencilbits 0?

Posted

Maybe try turning off anisotropic filtering for textures? I doubt that would be it but it's somewhere to start at least. Failing that, try setting r_stencilbits 0?

I've tried the first one and you're right. It didn't help any. The second suggestion didn't do anything either.

 

I can't find the culprit within the r_ part of the config. Can you paste your config file?

 

I suspect a driver/dll issue instead. As newer games seem to work fine. Maybe some other programs interfering like flux...

https://www.dropbox.com/s/g1geescn09yy7nb/seph3.cfg?dl=1

Posted

Hmm that config file is way overloaded with cvars from multiple mods I think - can you start from scratch with an unmodded JKA installation and we can track things down?

Posted

Hmm that config file is way overloaded with cvars from multiple mods I think - can you start from scratch with an unmodded JKA installation and we can track things down?

Alright, I took out JA++ and everything expect demos and the assets. I started up OpenJK and tested three different servers. Aurora's Base Server with lowest FPS at 75 and average was around 110. Next was JP's Community server with only bots in spec. It's a JA+ server so, I came out with the lowest FPS of 32 and the average being around 80 to 90. Finally I went to KR with the lowest FPS being 24 and the average around 30. Aurora's map was FFA2, JP's was FFA3, and KR's was KOR2. Here's the config freshly made.

https://www.dropbox.com/s/biq5v7y882huwab/seph.cfg?dl=1

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