RJA Posted February 12, 2017 Posted February 12, 2017 Hi ! I am making a Huge Npc Pack and have modified the source code of the game (SP) to allow new saber colors and a number of NPCs almost infinite.Only one problem remains, with a certain number of shaders (more than 50 I think), the game ceases to render them and they appear with this disgusting grey square... Is there any solution to increase the Shader Limit of the game ? Maybe in the source code ? I already tried to put every shader in one .shader file, doesn't work... Help me please...
Asgarath83 Posted February 12, 2017 Posted February 12, 2017 Hi ! I am making a Huge Npc Pack and have modified the source code of the game (SP) to allow new saber colors and a number of NPCs almost infinite. Only one problem remains, with a certain number of shaders (more than 50 I think), the game ceases to render them and they appear with this disgusting grey square... Is there any solution to increase the Shader Limit of the game ? Maybe in the source code ? I already tried to put every shader in one .shader file, doesn't work... Help me please...i got this kind of trouble in my past. is caused by some broken shader. something with a missing brank or something like that, in shader file. only one brank missing is sufficient to create the troubles. check the branks of your shaders into Notepad++ you should fine what missing. otherwise, remove all custom shader file, saving that in a folder inside shader folder called "backupshader" and put the shader by alphabetical number... example: first by a to e, and load the game, if it's all okay, try wityh f-l group. if is okay, try with m-p group, etc. when occurs the error, you understood that problem is caused by one the last shader files you paste.so, you can restrict the field of search until you find the incriminated shader file. once you get on your hand, check its branks stage.sure there is missing or wrong something.
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