Nirvash Posted December 11, 2016 Share Posted December 11, 2016 This may seem like a simplistic question, but I can't seem to find a simple answer anywhere. I'm using Ultimate Weapons mod to lightly enhance the aesthetics of the ranged weapons, and otherwise I'm running vanilla. What I want to do is modify all of the weapons (Ranged and Saber) to be more "realistic". There's probably a dozen other mods that aim for something like this, but I have a very specific way I want it done. First, I want to know how to modify damage of all weapons, including sabers themselves. If possible, also modify how much more, if any, damage a headshot can do. Next, I want to know how to change how NPCs use weapons, as in the past I have modified rate of fire and accuracy of weapons, only to have Stormtroopers use them in their vanilla performance. // WP_REPEATER{weapontype WP_REPEATERweaponclass weapon_repeaterweaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3weaponIcon gfx/hud/w_icon_repeaterammotype 4ammolowcount 25energypershot 1firetime 50range 8192altenergypershot 8altfiretime 800altrange 8192barrelcount 1missileFuncName repeater_funcaltmissileFuncName repeater_alt_funcaltmissilesound sound/weapons/repeater/alt_projectileloop.wavmuzzleEffect repeater/muzzle_flashaltmuzzleEffect repeater/altmuzzle_flashselectSound sound/weapons/repeater/select.wavselectforce fffx/weapons/repeater/select} Let's use this for an example. I tried adding "damage" and "altdamage" lines below selectforce, like in a tutorial on this forum for adding new weapons, but upon saving the file with it, it doesn't actually save it. When I open the file back up, the lines are removed. I haven't touched pakscape in a couple years, so I don't know if I did something wrong or the game is somehow correcting the file to remove the lines. When I initially tried this, I couldn't find out how to change damage the first time, so I went through and changed EVERY SINGLE NPC IN THE ENTIRE GAME to have less HP as compensation... Link to comment
GamingPrince83 Posted December 18, 2016 Share Posted December 18, 2016 This may seem like a simplistic question, but I can't seem to find a simple answer anywhere. I'm using Ultimate Weapons mod to lightly enhance the aesthetics of the ranged weapons, and otherwise I'm running vanilla. What I want to do is modify all of the weapons (Ranged and Saber) to be more "realistic". There's probably a dozen other mods that aim for something like this, but I have a very specific way I want it done. First, I want to know how to modify damage of all weapons, including sabers themselves. If possible, also modify how much more, if any, damage a headshot can do. Next, I want to know how to change how NPCs use weapons, as in the past I have modified rate of fire and accuracy of weapons, only to have Stormtroopers use them in their vanilla performance. // WP_REPEATER{weapontype WP_REPEATERweaponclass weapon_repeaterweaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3weaponIcon gfx/hud/w_icon_repeaterammotype 4ammolowcount 25energypershot 1firetime 50range 8192altenergypershot 8altfiretime 800altrange 8192barrelcount 1missileFuncName repeater_funcaltmissileFuncName repeater_alt_funcaltmissilesound sound/weapons/repeater/alt_projectileloop.wavmuzzleEffect repeater/muzzle_flashaltmuzzleEffect repeater/altmuzzle_flashselectSound sound/weapons/repeater/select.wavselectforce fffx/weapons/repeater/select} Let's use this for an example. I tried adding "damage" and "altdamage" lines below selectforce, like in a tutorial on this forum for adding new weapons, but upon saving the file with it, it doesn't actually save it. When I open the file back up, the lines are removed. I haven't touched pakscape in a couple years, so I don't know if I did something wrong or the game is somehow correcting the file to remove the lines. When I initially tried this, I couldn't find out how to change damage the first time, so I went through and changed EVERY SINGLE NPC IN THE ENTIRE GAME to have less HP as compensation... You need to edit the code. Link to comment
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