eezstreet Posted October 24, 2016 Posted October 24, 2016 It's been a long time since I last posted here, but there is some progress. I've been working on getting the inventory menu to look good better. It will use a modified version of the shop menu, and the shop menu will be replaced entirely with something new. New Inventory: This is live gameplay, not a concept. The main change is that the inventory scrolling makes sense now, and the examine menu has been dropped entirely in favor of a preview with real statistics. XML files will be removed. New shop concept: This is a concept, not live gameplay. Several major changes to talk about:The inventory and the shop can be viewed at the same timeThe inventory (in this view) and the shop inventory can be sorted by price or by nameThe shop results can be filteredItems can be sold back to the shop (once again)Shops have a limited number of creditsYou might notice that this is similar in concept to Bethesda games; this was intentional. On top of all of this, the way items are handled is totally different now. Trade between vendor/client, trade between client/client, and trade between client/container will all use the same code, but have slightly different menus depending on the context (currently only trade between vendor/client works) Noodle, Futuza, Stoiss and 1 other like this
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