Changes Posted October 9, 2016 Posted October 9, 2016 Hello!I recently realized my Radiant is improperly fitting my textures. Whether I use the surface inspector and "fit" them or just apply them with their default settings, they come out slightly off. Not a huge problem for textures that repeat, but pretty noticeable for those that do. I tried googling for this, but am coming up empty. Has anyone ever encountered this or have any recs? I'm running gtk 1.4 on Windows 8.1, if that helps. Here's an image of what I mean--I used the default 'shader not found' so you can see the checkerboard just barely starting to repeat at the top and right edges.
Solution mrwonko Posted October 9, 2016 Solution Posted October 9, 2016 Is this in Radiant only or also ingame? I have an inkling that it may be due to texture filtering, in which case it would only be in Radiant and may be fixable by changing the filtering mode (not sure where you can do that, but the options should include something like Bilinear and Trilinear). Maybe upload a sample so we can check what it looks like for us?
Changes Posted October 14, 2016 Author Posted October 14, 2016 Thanks for the reply! I did a test compile, and it seems to be aligned just fine in game. I did try messing with the trilinear etc display options, but nothing seems to get the textures to display properly in the editor. Alas! I'll count this solved, since it's really just a cosmetic issue.
ensiform Posted October 14, 2016 Posted October 14, 2016 You should probably also be using 1.6.5 for continued support with radiant as well. Smoo likes this
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