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Target_Speaker Issue


Buz

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Posted

So I have 4 target_speakers in this cool duel waterfall-ish outside area but the target_speaker's dont seem to play any sound. But here's the kicker, when I noclip into a brush nearby where the speakers are located, I hear them playing the sounds fine. So I figured it had something to do with the room. I've looked around for leaks, errors or something out of the ordinary but nothing. Map builds fine with no leaks, so I have no idea.

 

Anyone got any suggestions or ideas?

Posted

Yeah they are looped-on, I've moved them a few times and nothing and the room used to be area-portaled but not anymore. I took out the area portal because I thought that could be the problem. Still no dice

Posted

The room looks like so - https://dl.dropbox.c...roomoutside.jpg

 

It's an enclosed room. The blue-shadered walls are the custom skybox

 

 

EDIT: I was kinda confused by what you were asking Szico. The room is a closed off box. Mapping wise is a closed off box by skybox, in-game wise it's an outside waterfall area.

Posted

I'm kind of stumped at the moment. If you look at the picture you'll see a doorway (kinda) with a trigger. When I compile and test out the map however that door is completely missing lol. Only the lower door is there. :huh:

Posted

It was just a test. I just realized I forgot to detail some brushes in that room and one other that I recently created. I'll make sure to make them detail

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