Buz Posted September 9, 2012 Share Posted September 9, 2012 So I have 4 target_speakers in this cool duel waterfall-ish outside area but the target_speaker's dont seem to play any sound. But here's the kicker, when I noclip into a brush nearby where the speakers are located, I hear them playing the sounds fine. So I figured it had something to do with the room. I've looked around for leaks, errors or something out of the ordinary but nothing. Map builds fine with no leaks, so I have no idea. Anyone got any suggestions or ideas? Link to comment
Buz Posted September 9, 2012 Author Share Posted September 9, 2012 Yeah they are looped-on, I've moved them a few times and nothing and the room used to be area-portaled but not anymore. I took out the area portal because I thought that could be the problem. Still no dice Link to comment
Szico VII Posted September 9, 2012 Share Posted September 9, 2012 I'm confused - are the speakers in an outside waterfall area or an enclosed room? Link to comment
Buz Posted September 9, 2012 Author Share Posted September 9, 2012 The room looks like so - https://dl.dropbox.c...roomoutside.jpg It's an enclosed room. The blue-shadered walls are the custom skybox EDIT: I was kinda confused by what you were asking Szico. The room is a closed off box. Mapping wise is a closed off box by skybox, in-game wise it's an outside waterfall area. Link to comment
Buz Posted September 9, 2012 Author Share Posted September 9, 2012 I'm kind of stumped at the moment. If you look at the picture you'll see a doorway (kinda) with a trigger. When I compile and test out the map however that door is completely missing lol. Only the lower door is there. Link to comment
Buz Posted September 11, 2012 Author Share Posted September 11, 2012 I get this error - Cl_GetSnapshot: truncated 346 entities to 256 Link to comment
RebelChum Posted September 12, 2012 Share Posted September 12, 2012 Just curious, why are there arrows coming out of your target speakers... or what are they targetting? Link to comment
Buz Posted September 12, 2012 Author Share Posted September 12, 2012 It was just a test. I just realized I forgot to detail some brushes in that room and one other that I recently created. I'll make sure to make them detail Link to comment
Buz Posted September 12, 2012 Author Share Posted September 12, 2012 I compiled with -vis and all is well. Sounds seem to work and everything. If you have a moment MoonDog you think you could help me with this issue - http://jkhub.org/topic/762-gtkradiant-compile-error/ ? Link to comment
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