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Target_Speaker Issue


Buz

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So I have 4 target_speakers in this cool duel waterfall-ish outside area but the target_speaker's dont seem to play any sound. But here's the kicker, when I noclip into a brush nearby where the speakers are located, I hear them playing the sounds fine. So I figured it had something to do with the room. I've looked around for leaks, errors or something out of the ordinary but nothing. Map builds fine with no leaks, so I have no idea.

 

Anyone got any suggestions or ideas?

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Yeah they are looped-on, I've moved them a few times and nothing and the room used to be area-portaled but not anymore. I took out the area portal because I thought that could be the problem. Still no dice

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I'm kind of stumped at the moment. If you look at the picture you'll see a doorway (kinda) with a trigger. When I compile and test out the map however that door is completely missing lol. Only the lower door is there. :huh:

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